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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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a65132bb5aec5b2217955a46342980725ddd0259
feuerwerk/tests
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adminandClaude Opus 5 a65132bb5a
game-maker / gate (push) Successful in 1m38s
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game-maker / suite (push) Successful in 5m55s
Details
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 07:29:58 +02:00
..
core
Tilemaps are a new placeable asset type that is painted with autotiles in the scene view, with layers, brush, eraser and rectangle, and is drawn at runtime and in the export (#128)
2026-09-18 06:41:47 +02:00
editor
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (#118)
2026-09-17 21:35:29 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
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