Stage 2 of #338. A game that syncs to its music has to know where the music is heard. This stage reads that on the audio clock and hands it to behaviors as events and as a position. - New event nodes On beat (playback, bar, beat, late), On bar (playback, bar, late) and On song marker (playback, marker, name, late). - New data node Song position with bar, beat, fraction, seconds and playing. - The nodes have the fields Song and Pattern. With neither picked, every playback counts. A linked playback input picks that one. Compositions do not count. - The Marker field offers the markers of all songs as Song / Marker, as a sound field offers its clips. - Everything follows what is heard: the audio clock minus the output latency. That holds for baked songs and for Play pattern too. - Only the last beat since the frame before fires, and only when it is at most half a beat late, 0.15 s at most. Bars and markers alike. - A copied song gets markers with ids of its own, so a Marker field never names two songs. - The audio clock is only asked while something plays. Asked in every frame, it made the AudioContext without a user gesture (#436). Tests: - beats 14 and music-events 6 new, 4 in song-play, 2 in song-markers, 2 catalog cases, the touched groups 756/756 - 16 counter-probes, all compile, all red - e2e 65 on atx: ALL PASSED, 71 checks, 65k2 new: 11 beats 1.1 to 2.4 and 2.1 again, none missing or twice, across the pause too. late 0.015 to 0.027 s. Counter-probe without the last position: red - gate on atx: CHECK EXIT 0, 334 files, 5121 tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
136 lines
5.4 KiB
TypeScript
136 lines
5.4 KiB
TypeScript
/**
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* Where a playing is heard, and the beats, bars and markers it passed (#338): a frame looks now and
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* then, so what passed since is told late – and too late, or more than the last, not at all.
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*/
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import { describe, expect, it } from 'vitest';
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import {
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heardPosition,
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lateLimit,
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newestPassed,
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passedBar,
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passedBeat,
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passedMarkers,
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type Timeline,
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} from '../../src/core/music/beats';
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import { COMMON_TIME } from '../../src/core/music/time';
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const Q = 480;
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const BAR = 4 * Q;
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/** 120 BPM in 4/4: a beat is half a second, a bar two. Intro bar 1, then round bar 2. */
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const LOOPED: Timeline = {
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tempo: 120,
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meter: COMMON_TIME,
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from: 0,
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loop: { start: BAR, end: 2 * BAR },
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length: 2 * BAR,
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};
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const ONCE: Timeline = { ...LOOPED, loop: null };
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const beatAt = (t: Timeline, before: number | null, now: number) => {
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const beat = passedBeat(t, before, now);
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return beat && [beat.bar, beat.beat, +beat.late.toFixed(6)];
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};
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describe('where a playing is heard', () => {
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it('counts bar and beat from 1, the fraction into the beat, the seconds into the song', () => {
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expect(heardPosition(LOOPED, 0)).toMatchObject({
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bar: 1,
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beat: 1,
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fraction: 0,
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seconds: 0,
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playing: true,
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});
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expect(heardPosition(LOOPED, 1.25)).toMatchObject({ bar: 1, beat: 3, fraction: 0.5, seconds: 1.25 });
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});
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it('goes back round the loop with the playhead', () => {
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// 5.25 s in: the intro took 2, the loop round 2 more, so a quarter second into the second round.
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expect(heardPosition(LOOPED, 5.25)).toMatchObject({ bar: 2, beat: 3, fraction: 0.5, seconds: 3.25 });
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});
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it('stands where it starts before its first note, at its end after it, playing neither time', () => {
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expect(heardPosition(LOOPED, null)).toMatchObject({ bar: 1, beat: 1, playing: false });
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expect(heardPosition(LOOPED, -0.03)).toMatchObject({ bar: 1, beat: 1, playing: false });
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expect(heardPosition(ONCE, 4.5)).toMatchObject({ bar: 3, beat: 1, seconds: 4, playing: false });
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});
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it('takes the beat from the line of the meter: an eighth in 6/8', () => {
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const six: Timeline = { ...ONCE, meter: { beats: 6, unit: 8 } };
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// An eighth is a quarter second at 120 quarters a minute; a bar of six is 1.5 s.
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expect(heardPosition(six, 1.625)).toMatchObject({ bar: 2, beat: 1, fraction: 0.5 });
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expect(lateLimit(six)).toBe(0.125);
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expect(lateLimit(LOOPED)).toBe(0.15);
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});
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});
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describe('the beats it passed', () => {
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it('tells a beat passed since the last frame, with how late', () => {
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expect(beatAt(LOOPED, 0.49, 0.51)).toEqual([1, 2, 0.01]);
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expect(beatAt(LOOPED, 0.51, 0.53)).toBeNull();
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});
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it('tells the very first beat to a playing seen for the first time', () => {
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expect(beatAt(LOOPED, null, 0.02)).toEqual([1, 1, 0.02]);
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expect(beatAt(LOOPED, -0.01, 0.02)).toEqual([1, 1, 0.02]);
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});
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it('still tells a beat a slipped frame passed, but not one more than the limit ago', () => {
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expect(beatAt(LOOPED, 0.4, 0.6)).toEqual([1, 2, 0.1]);
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expect(beatAt(LOOPED, 0.4, 0.7)).toBeNull();
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});
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it('tells only the last of several passed in one frame, and nothing after a long stall', () => {
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expect(beatAt(LOOPED, 0, 1.6)).toEqual([1, 4, 0.1]);
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expect(beatAt(LOOPED, 0, 10.3)).toBeNull();
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});
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it('tells the loop’s start each time round', () => {
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// 4 s in, the intro and one round are over: the head is back at bar 2.
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expect(beatAt(LOOPED, 3.99, 4.01)).toEqual([2, 1, 0.01]);
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expect(passedBar(LOOPED, 5.99, 6.02)).toMatchObject({ bar: 2, beat: 1 });
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});
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it('counts beats on the ruler’s grid where the loop starts between them', () => {
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const offBeat: Timeline = { ...LOOPED, loop: { start: BAR + Q / 2, end: 2 * BAR } };
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// The second round starts 4 s in at a quarter past bar 2's first beat: its next beat is 0.25 s later.
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expect(beatAt(offBeat, 3.99, 4.01)).toBeNull();
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expect(beatAt(offBeat, 4.2, 4.3)).toEqual([2, 2, 0.05]);
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});
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it('tells nothing at the end of one that plays once, nor after it', () => {
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expect(beatAt(ONCE, 3.95, 4.05)).toBeNull();
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expect(passedBar(ONCE, 3.95, 4.05)).toBeNull();
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expect(beatAt(ONCE, 3.45, 3.55)).toEqual([2, 4, 0.05]);
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});
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it('tells a bar only on its first beat', () => {
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expect(passedBar(LOOPED, 0.49, 0.51)).toBeNull();
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expect(passedBar(LOOPED, 1.99, 2.01)).toMatchObject({ bar: 2, beat: 1 });
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});
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});
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describe('the markers it passed', () => {
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const markers = [
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{ id: 'a', name: 'Verse', tick: BAR },
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{ id: 'b', name: 'Also verse', tick: BAR },
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{ id: 'c', name: 'Turn', tick: 2 * BAR - 10 },
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];
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it('tells every marker on the tick passed, each time round the loop', () => {
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const passed = passedMarkers(LOOPED, 1.99, 2.01, markers);
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expect(passed.map((m) => [m.id, m.name, +m.late.toFixed(6)])).toEqual([
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['a', 'Verse', 0.01],
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['b', 'Also verse', 0.01],
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]);
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expect(passedMarkers(LOOPED, 3.99, 4.01, markers).map((m) => m.id)).toEqual(['a', 'b']);
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});
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it('of markers passed across the loop’s end, keeps the last spot only', () => {
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// "Turn" is 10 ticks before the end, heard 3.9896 s in; the loop's start follows at 4 s.
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const passed = passedMarkers(LOOPED, 3.98, 4.02, markers);
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expect(passed.map((m) => m.id)).toEqual(['a', 'b', 'c']);
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expect(newestPassed(passed).map((m) => m.id)).toEqual(['a', 'b']);
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expect(newestPassed(passed.filter((m) => m.id === 'c')).map((m) => m.id)).toEqual(['c']);
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});
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});
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