Ports that vary per node already existed, but only for the three nested-behavior
types, and the rule for them sat as a switch on type names in nested.ts – the
one place in the project that knew node types by name. It dissolves into two
optional contracts on NodeDef, so a type carries its own rule:
declaresPorts the node holds an editable list, shown as a section in the
inspector – behavior start/end, and now Pack/Expand
derivePorts the node computes them from its settings – Sequence from a
count, Run behavior from the behavior it names
Sequence gains an Outputs setting (2 to 26). Its keys stay a, b, c and count on
with d, e, so the edges of the sequences already out there survive.
A param can now take a port away, and the edge on it would stay: it draws as
nothing yet survives every save, and comes back to life if the port returns.
SetNodeParamCommand takes those edges with it, which also closes the same leak
that switching a Run behavior node's target has always had.
The port editor addresses its node by id rather than by type, so two Pack nodes
can live in one graph, and it calls the rows Fields when they are not a
behavior's signature.
311 lines
14 KiB
TypeScript
311 lines
14 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { CommandError } from '../../src/core/commands/Command';
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import { AddNodeCommand, RemoveNodeCommand } from '../../src/core/commands/graphCommands';
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import { AddPortCommand, RemovePortCommand, RenamePortCommand } from '../../src/core/commands/portCommands';
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import {
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BEHAVIOR_END,
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BEHAVIOR_PARAM,
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BEHAVIOR_START,
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callProblem,
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type Graph,
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GraphInterpreter,
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portSignature,
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RUN_BEHAVIOR,
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resolveDef,
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terminalNode,
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} from '../../src/core/graph';
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import type { BehaviorAsset } from '../../src/core/model/Asset';
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import { behaviorLookup } from '../../src/core/model/behaviorPrograms';
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import { deserializeProject, serializeProject } from '../../src/core/store/serialize';
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import { fakeContext, graphEditor, makeBehavior, makeProject, type ProjectFixture } from '../helpers';
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/**
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* A behavior that doubles what it is given: `in1` → Multiply by 2 → `out1`, reached through its
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* start and end node. Small on purpose – what the tests are about is the call, not the arithmetic.
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*/
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function doubler(fixture: ProjectFixture, name = 'Double'): BehaviorAsset {
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const asset = makeBehavior(fixture, name);
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const edit = graphEditor(fixture, asset);
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const start = edit.addNode(BEHAVIOR_START);
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const end = edit.addNode(BEHAVIOR_END);
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fixture.stack.execute(new AddPortCommand(asset.id, start.id, { key: 'in1', kind: 'number' }));
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fixture.stack.execute(new AddPortCommand(asset.id, end.id, { key: 'out1', kind: 'number' }));
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const times = edit.addNode('Multiply', { b: 2 });
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edit.wire([
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[start, 'exec', end, 'exec'],
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[start, 'in1', times, 'a'],
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[times, 'result', end, 'out1'],
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]);
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return asset;
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}
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/** A caller that runs `callee` on start with `input` and stores the result in its own `result` var. */
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function callerOf(fixture: ProjectFixture, callee: BehaviorAsset, input: number): BehaviorAsset {
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const asset = makeBehavior(fixture, 'Caller', ['result']);
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const edit = graphEditor(fixture, asset);
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const start = edit.addNode('OnStart');
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const call = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id, in1: input });
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const set = edit.addNode('SetVariable', { variable: 'result' });
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edit.wire([
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[start, 'exec', call, 'exec'],
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[call, 'exec', set, 'exec'],
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[call, 'out1', set, 'value'],
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]);
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return asset;
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}
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function runOnStart(fixture: ProjectFixture, asset: BehaviorAsset, variables: Record<string, number> = {}) {
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const interpreter = new GraphInterpreter(asset.graph, behaviorLookup(fixture.project));
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const ctx = fakeContext({ variables });
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interpreter.fire('OnStart', ctx);
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return { ctx, interpreter };
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}
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describe('a behavior used as a node', () => {
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it('runs the other graph in place and hands its result back', () => {
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const fixture = makeProject();
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const caller = callerOf(fixture, doubler(fixture), 21);
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expect(runOnStart(fixture, caller, { result: 0 }).ctx.variables.result).toBe(42);
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});
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it('takes its ports from the other behavior, not from its own type', () => {
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const fixture = makeProject();
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const callee = doubler(fixture);
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const caller = callerOf(fixture, callee, 1);
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const call = caller.graph.nodes.find((n) => n.type === RUN_BEHAVIOR)!;
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const def = resolveDef(call, behaviorLookup(fixture.project))!;
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expect(def.inputs.map((p) => p.key)).toEqual(['exec', 'in1']);
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expect(def.outputs.map((p) => p.key)).toEqual(['exec', 'out1']);
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// Named after the behavior it runs: a graph of calls is unreadable as a row of "Run behavior".
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expect(def.label).toBe('Double');
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});
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it('keeps its variables to itself: the caller’s are untouched and nothing survives the call', () => {
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const fixture = makeProject();
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const callee = makeBehavior(fixture, 'Counter', ['count']);
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const edit = graphEditor(fixture, callee);
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const start = edit.addNode(BEHAVIOR_START);
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const end = edit.addNode(BEHAVIOR_END);
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fixture.stack.execute(new AddPortCommand(callee.id, end.id, { key: 'out1', kind: 'number' }));
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const get = edit.addNode('GetVariable', { variable: 'count' });
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const plus = edit.addNode('Add', { b: 1 });
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const set = edit.addNode('SetVariable', { variable: 'count' });
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edit.wire([
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[start, 'exec', set, 'exec'],
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[get, 'value', plus, 'a'],
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[plus, 'result', set, 'value'],
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[set, 'exec', end, 'exec'],
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[plus, 'result', end, 'out1'],
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]);
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const caller = makeBehavior(fixture, 'Caller', ['result', 'count']);
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const cEdit = graphEditor(fixture, caller);
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const onStart = cEdit.addNode('OnStart');
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const first = cEdit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id });
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const second = cEdit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id });
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const store = cEdit.addNode('SetVariable', { variable: 'result' });
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cEdit.wire([
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[onStart, 'exec', first, 'exec'],
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[first, 'exec', second, 'exec'],
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[second, 'exec', store, 'exec'],
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[second, 'out1', store, 'value'],
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]);
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const { ctx } = runOnStart(fixture, caller, { result: 0, count: 500 });
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// 1, not 2: the second call starts from the asset default again, not from what the first left.
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expect(ctx.variables.result).toBe(1);
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// The caller has a `count` of its own – the nested run must not have written into it.
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expect(ctx.variables.count).toBe(500);
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});
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it('runs the nested graph in its own frame, so equal node ids cannot collide', () => {
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const fixture = makeProject();
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const callee = makeBehavior(fixture, 'Ninetynine');
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const cEdit = graphEditor(fixture, callee);
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const start = cEdit.addNode(BEHAVIOR_START);
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const end = cEdit.addNode(BEHAVIOR_END);
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fixture.stack.execute(new AddPortCommand(callee.id, end.id, { key: 'out1', kind: 'number' }));
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const theirs = cEdit.addNode('Number', { value: 99 });
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cEdit.wire([
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[start, 'exec', end, 'exec'],
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[theirs, 'value', end, 'out1'],
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]);
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const caller = makeBehavior(fixture, 'Caller', ['result']);
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const edit = graphEditor(fixture, caller);
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const onStart = edit.addNode('OnStart');
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const call = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id });
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const set = edit.addNode('SetVariable', { variable: 'result' });
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const mine = edit.addNode('Number', { value: 7 });
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edit.wire([
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[onStart, 'exec', call, 'exec'],
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// Read *after* the call, and from the caller's own node – the point of the test.
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[call, 'exec', set, 'exec'],
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[mine, 'value', set, 'value'],
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]);
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// Ids are unique in practice; forcing a collision is the only way to show the frames are real.
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// Both nodes have a `value` output, so a shared cache would hand the caller the nested 99.
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const shared = 'same-id';
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retarget(callee.graph, theirs.id, shared);
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retarget(caller.graph, mine.id, shared);
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expect(runOnStart(fixture, caller, { result: 0 }).ctx.variables.result).toBe(7);
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});
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it('refuses to run itself rather than looping forever', () => {
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const fixture = makeProject();
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const asset = doubler(fixture, 'Loop');
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const edit = graphEditor(fixture, asset);
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const start = terminalNode(asset.graph, BEHAVIOR_START)!;
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const self = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: asset.id });
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edit.connect(start, 'exec', self, 'exec');
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const caller = callerOf(fixture, asset, 1);
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expect(() => runOnStart(fixture, caller, { result: 0 })).toThrow(/runs itself/);
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});
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it('a call into nothing is quiet: no behavior chosen, or one without a start node', () => {
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const fixture = makeProject();
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const empty = makeBehavior(fixture, 'Empty');
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for (const target of ['', empty.id]) {
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const caller = makeBehavior(fixture, `C${target}`, ['result']);
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const edit = graphEditor(fixture, caller);
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const start = edit.addNode('OnStart');
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const call = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: target });
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const set = edit.addNode('SetVariable', { variable: 'result' });
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edit.wire([
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[start, 'exec', call, 'exec'],
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// The flow carries on past the call, which is what keeps a dangling reference harmless.
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[call, 'exec', set, 'exec'],
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]);
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expect(runOnStart(fixture, caller, { result: 7 }).ctx.variables.result).toBe(0);
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}
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});
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});
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describe('a call that cannot do anything says so', () => {
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it('names each of the four silent cases, and stays quiet about a healthy call', () => {
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const fixture = makeProject();
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const lookup = () => behaviorLookup(fixture.project);
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const callee = doubler(fixture);
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const caller = makeBehavior(fixture, 'Caller');
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const edit = graphEditor(fixture, caller);
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const call = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: '' });
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const problem = () => callProblem(call, lookup(), caller.id);
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expect(problem()).toBe('No behavior picked');
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call.params[BEHAVIOR_PARAM] = caller.id;
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expect(problem()).toBe('A behavior cannot run itself');
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call.params[BEHAVIOR_PARAM] = 'gone';
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expect(problem()).toBe('That behavior is gone');
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call.params[BEHAVIOR_PARAM] = makeBehavior(fixture, 'Empty').id;
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expect(problem()).toBe('No start node – does nothing');
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call.params[BEHAVIOR_PARAM] = callee.id;
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expect(problem()).toBe(null);
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// Only a call can be dead this way; no other node type may be marked.
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expect(callProblem(edit.addNode('OnStart'), lookup(), caller.id)).toBe(null);
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});
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it('shows up in what the node view redraws on, or it would be drawn once and never again', () => {
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const fixture = makeProject();
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// A callee that declares no ports at all: losing its start node changes nothing about the
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// calling node except that it is now dead. Anything with ports would move the signature by
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// itself and prove nothing.
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const callee = makeBehavior(fixture, 'Bare');
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const start = graphEditor(fixture, callee).addNode(BEHAVIOR_START);
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const caller = makeBehavior(fixture, 'Caller');
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const call = graphEditor(fixture, caller).addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id });
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const signature = () => portSignature(call, behaviorLookup(fixture.project), caller.id);
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const healthy = signature();
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fixture.stack.execute(new RemoveNodeCommand(callee.id, start.id));
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expect(resolveDef(call, behaviorLookup(fixture.project))!.label).toBe('Bare');
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expect(signature()).not.toBe(healthy);
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});
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it('without an end node the call is still a complete one: it just returns nothing', () => {
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const fixture = makeProject();
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const callee = makeBehavior(fixture, 'NoEnd');
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const cEdit = graphEditor(fixture, callee);
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const start = cEdit.addNode(BEHAVIOR_START);
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cEdit.connect(start, 'exec', cEdit.addNode('Log', { message: 'sub' }), 'exec');
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const caller = makeBehavior(fixture, 'Caller');
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const edit = graphEditor(fixture, caller);
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const onStart = edit.addNode('OnStart');
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const call = edit.addNode(RUN_BEHAVIOR, { [BEHAVIOR_PARAM]: callee.id });
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edit.wire([
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[onStart, 'exec', call, 'exec'],
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[call, 'exec', edit.addNode('Log', { message: 'after' }), 'exec'],
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]);
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// A missing end node is not a defect, so nothing is reported.
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expect(callProblem(call, behaviorLookup(fixture.project), caller.id)).toBe(null);
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// "Done" is the nested flow running out: the sub graph is finished before the caller goes on.
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expect(runOnStart(fixture, caller).ctx.logs).toEqual(['sub', 'after']);
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});
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});
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describe('declared ports', () => {
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it('renaming one rewrites the edges in this graph and in every calling one', () => {
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const fixture = makeProject();
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const callee = doubler(fixture);
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const caller = callerOf(fixture, callee, 3);
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fixture.stack.execute(
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new RenamePortCommand(callee.id, terminalNode(callee.graph, BEHAVIOR_START)!.id, 'in1', 'factor'),
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);
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const start = terminalNode(callee.graph, BEHAVIOR_START)!;
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expect(start.ports).toEqual([{ key: 'factor', kind: 'number' }]);
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expect(callee.graph.edges.some((e) => e.from.port === 'factor')).toBe(true);
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// The value typed into the calling node moves with the port; losing it would be silent.
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expect(caller.graph.nodes.find((n) => n.type === RUN_BEHAVIOR)!.params).toMatchObject({ factor: 3 });
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expect(runOnStart(fixture, caller, { result: 0 }).ctx.variables.result).toBe(6);
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});
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it('removing one takes the edges hanging on it, in both graphs, and undo brings them back', () => {
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const fixture = makeProject();
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const callee = doubler(fixture);
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const caller = callerOf(fixture, callee, 4);
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const edgesBefore = { callee: callee.graph.edges.length, caller: caller.graph.edges.length };
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fixture.stack.execute(
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new RemovePortCommand(callee.id, terminalNode(callee.graph, BEHAVIOR_END)!.id, 'out1'),
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);
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expect(callee.graph.edges.length).toBe(edgesBefore.callee - 1);
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expect(caller.graph.edges.length).toBe(edgesBefore.caller - 1);
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fixture.stack.undo();
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expect(callee.graph.edges.length).toBe(edgesBefore.callee);
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expect(caller.graph.edges.length).toBe(edgesBefore.caller);
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expect(runOnStart(fixture, caller, { result: 0 }).ctx.variables.result).toBe(8);
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});
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it('survives saving and loading', () => {
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const fixture = makeProject();
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const callee = doubler(fixture);
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callerOf(fixture, callee, 6);
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const loaded = deserializeProject(JSON.parse(JSON.stringify(serializeProject(fixture.project))));
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const reloaded = loaded.assets.find((a) => a.id === callee.id) as BehaviorAsset;
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expect(terminalNode(reloaded.graph, BEHAVIOR_START)?.ports).toEqual([{ key: 'in1', kind: 'number' }]);
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const caller = loaded.assets.find((a) => a.name === 'Caller') as BehaviorAsset;
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const interpreter = new GraphInterpreter(caller.graph, behaviorLookup(loaded));
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const ctx = fakeContext({ variables: { result: 0 } });
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interpreter.fire('OnStart', ctx);
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expect(ctx.variables.result).toBe(12);
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});
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it('a behavior has one start and one end node, never two', () => {
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const fixture = makeProject();
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const asset = doubler(fixture);
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for (const type of [BEHAVIOR_START, BEHAVIOR_END]) {
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expect(() => fixture.stack.execute(new AddNodeCommand(asset.id, type, 0, 0))).toThrow(CommandError);
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}
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});
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});
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/** Gives a node a different id, edges included – used to force an id collision across graphs. */
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function retarget(graph: Graph, from: string, to: string): void {
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graph.nodes.find((n) => n.id === from)!.id = to;
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for (const edge of graph.edges) {
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if (edge.from.node === from) edge.from.node = to;
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if (edge.to.node === from) edge.to.node = to;
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}
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}
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