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feuerwerk
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beeea355d929cb1f45b51d1f39ebe321b9153015
feuerwerk
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admin
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Claude Opus 5
beeea355d9
game-maker / gate (push)
Successful in 1m33s
Details
game-maker / suite (push)
Successful in 5m38s
Details
Animation rows can target behavior variables and shader parameters (
#104
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 09:04:29 +02:00
..
animation.ts
Animation rows can target behavior variables and shader parameters (
#104
)
2026-09-17 09:04:29 +02:00
animationPreview.ts
Animation rows can target behavior variables and shader parameters (
#104
)
2026-09-17 09:04:29 +02:00
Asset.ts
Keys carry an easing for the span to the next key: linear, step, ease in, ease out, ease in-out (
#101
)
2026-09-17 07:27:44 +02:00
AssetTypes.ts
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
container.ts
Resolve container content from the template instead of copying it
2026-09-08 21:09:53 +02:00
font.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
graphLookup.ts
A state change is something the graph can react to, so the machine announces it (
#53
,
#54
,
#55
,
#57
)
2026-09-15 06:18:20 +02:00
hierarchy.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
instance.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
matrix.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
placement.ts
Place assets by dragging them from the panel into the view
2026-09-09 13:09:13 +02:00
Project.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00
Properties.ts
Describe every value kind in one table instead of spreading it over the code
2026-09-12 14:47:17 +02:00
SceneObject.ts
Resolve container content from the template instead of copying it
2026-09-08 21:09:53 +02:00
Scope.ts
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
2026-09-14 18:05:36 +02:00
sound.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
texture.ts
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
usages.ts
Animation rows can target behavior variables and shader parameters (
#104
)
2026-09-17 09:04:29 +02:00
walk.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00