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feuerwerk
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bf02c9e8b3b2aa1c461ba90e52bb75c23d8b21b3
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admin
and
Claude Opus 5
bf02c9e8b3
game-maker / gate (push)
Successful in 1m34s
Details
game-maker / suite (push)
Successful in 5m38s
Details
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 12:53:56 +02:00
..
core
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
2026-09-17 12:53:56 +02:00
editor
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
2026-09-17 12:53:56 +02:00
runtime
Animations blend out on Stop and at the end of Once (reset), and Play can restart a running animation (
#106
)
2026-09-17 11:50:10 +02:00
ui
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
viewport
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
main.ts
A still editor has nothing to draw, so the frame loop wakes on change (
#44
)
2026-09-14 21:41:50 +02:00
playground.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00