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feuerwerk
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bf02c9e8b3b2aa1c461ba90e52bb75c23d8b21b3
feuerwerk
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core
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admin
and
Claude Opus 5
bf02c9e8b3
game-maker / gate (push)
Successful in 1m34s
Details
game-maker / suite (push)
Successful in 5m38s
Details
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 12:53:56 +02:00
..
commands
Timeline keys can be copied and pasted at the playhead, duplicated with Ctrl+drag, and frames inserted or removed from a right-click menu (
#102
)
2026-09-17 12:53:56 +02:00
graph
Animations blend out on Stop and at the end of Once (reset), and Play can restart a running animation (
#106
)
2026-09-17 11:50:10 +02:00
model
Animations blend out on Stop and at the end of Once (reset), and Play can restart a running animation (
#106
)
2026-09-17 11:50:10 +02:00
particles
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
properties
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
shader
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
store
Keys carry an easing for the span to the next key: linear, step, ease in, ease out, ease in-out (
#101
)
2026-09-17 07:27:44 +02:00
util
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
ids.ts
Refactoring: one file per node, consistent comments, shared helpers, split large modules
2026-09-08 08:37:22 +02:00
time.ts
One clock under everything that moves by itself (
#90
)
2026-09-14 09:31:53 +02:00