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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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bfbcbe604c4e5ff9b9f23b42815679363d2e6f5e
feuerwerk/tests
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adminandClaude Opus 5 bfbcbe604c
game-maker / gate (push) Successful in 1m41s
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game-maker / suite (push) Successful in 6m15s
Details
The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (#139)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 10:15:51 +02:00
..
core
The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (#139)
2026-09-18 10:15:51 +02:00
editor
The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (#139)
2026-09-18 10:15:51 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
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