Files
feuerwerk/tools
adminandClaude Opus 5.5 c95fbc167e Ping or open an object's asset from its hierarchy row (#353)
The asset link in the inspector already pings an asset on a click and
opens it on a double-click. The rows of the Scene objects panel only
selected and folded. Now they lead to the asset the same way.

- A click on the row that is selected already pings the object's
  asset in the asset panel. The selection stays. The ping comes on
  release, so picking a row up to drag it pings nothing.
- A double-click or Enter on an object's row opens its asset,
  selected or not.
- ListView has a new onReselect for a plain click on the row that is
  selected alone. onSelect stays quiet then, as nothing changes.

Decided without asking:
- A double-click on an object's row no longer folds it. The chevron
  and the arrow keys still do. A group's row has no asset and keeps
  folding on a double-click.
- A click with Ctrl or Shift, and one that narrows a multi-selection
  to its row, does not ping. Both change the selection.
- A row whose asset is missing pings and opens nothing.

Findings:
- The double-click window goes by time (400 ms), not by the event's
  detail. Two quick click() calls from the harness are a double-click.
  The comment in e2e 01 said otherwise and is gone.

Tests:
- e2e 01 (melektaus-atx): ALL PASSED, 13 checks. The two checks for
  folding on a double-click became one for the ping and two for
  opening. Counter-check without the ping: that check red.
- Gate (melektaus-atx): CHECK EXIT 0, 268 files, 4142 tests.
- Not checked: Enter on a row, a group's row on a double-click.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 23:25:05 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00