Files
feuerwerk/tools
adminandClaude Opus 5.5 3f7eb03143
game-maker / gate (push) Successful in 4m8s
game-maker / suite (push) Successful in 16m22s
Check what a streamed sound holds by the library's own count (#378)
The e2e check that a streamed sound costs less than a decoded one
compared how much the renderer process grew. Alone, module 34 saw it
grow by 1 to 8 MB while streaming. After the 33 modules before it in
CI it grew by 25 to 66 MB, and suite went red (CI tasks 611, 614 and
617, the last with 66.7 MB streamed against 95.9 MB decoded).

- SoundLibrary.stats tells decodedBytes, the samples of every file
  decoded whole, and streaming.held, every head of a copy and what is
  sent ahead to the worklet.
- StreamFile.headBytes and StreamFeed.ahead give their share.
- The e2e check now asks the library: streamed it holds less than
  4 MB more than before and nothing decoded whole, decoded it holds
  more than 40 MB, the five minutes being 50 MB at 44.1 kHz.
- The growth of the renderer stays in the log of that check. The
  counter-proof that the renderer grows by more than 40 MB when the
  sound is decoded stays as it was.

Tests:
- Unit sound-library: the streaming test also checks the bytes held.
- e2e 34 (melektaus-atx): 136 checks. Streamed 0.76 MB more held and
  none decoded whole, decoded 50.5 MB. The renderer grew by 4 MB and
  49 MB.
- Gate (melektaus-atx): 288 files, 4416 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:01:00 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00