Files
feuerwerk/tools
adminandClaude Opus 5.5 d2701b3ec5
game-maker / gate (push) Successful in 3m34s
game-maker / suite (push) Successful in 10m52s
Scroll the image tile into view before clicking it in e2e 12
The image picker scrolls once the texture store holds more images than
fit into the dialog. The hook imagePickerTile still reports the tile
position then, so the click in module 12 landed outside the visible
list and picked nothing. Locally spare.png sat at place 27 of 32, and
the full run broke off in module 12 with "Texture not found".

- FilePicker exposes its scroll area as listView.
- The new test hook __gm.imagePickerRect() returns that area.
- Both tile clicks in module 12 wheel the tile into view first with
  the existing inView helper, as modules 41 and 43 do.

The editor behaves the same. Only the hook is new. The texture store
is shared with real projects, so the seed does not clean it up.

Tests:
- ./check.sh: 188 files, 2746 tests, CHECK EXIT 0
- GM_STEPS=10,12: ALL PASSED, 58 checks
- Full local run: ALL PASSED, 1535 checks
- Counter-check: the old module 12 against the same bundle gives
  6 FAILED (selected: null, then "Texture not found")

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 19:27:55 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00