Patterns could only be heard one at a time, in their own tab or from a behavior. A song lays patterns and sounds out on tracks along one time axis and plays them through the scheduler of #332, the third piece of the music tools of #330. - New asset type song under the heading Songs, with four empty tracks, 120 BPM in 4/4 and a grid of a bar. Tempo, meter and grid are rows in the inspector. Tracks, items and the loop are the asset's data, held to their rules on load and in every command. - A track has a name, volume, pan, mute and solo. Each is heard on a bus of its own, so a change reaches what is sounding at once. - A pattern item repeats its pattern for as long as it is, with a transpose and another instrument if wanted. A sound item plays its sound as a clip at its own speed, round and round, through a sound FX if wanted. Both have a volume on top of their track's. - Cut back at the left end or split, an item starts as far into what it plays as the cut is: ticks into a pattern, seconds into a sound. - The tab shows the heads with M, S, volume and pan, the ruler of the Pattern tab and the items, a pattern with its notes, a sound with its waveform, a missing asset red. Patterns and sounds are dragged in from the Assets panel. Body, right and left end move, lengthen and cut back, Alt leaves the grid. Ctrl+C/V/D/A, Ctrl+E splits where playing starts, Delete, arrows. A double-click opens a pattern item in its tab. - What is picked is a new selection of its own, so the inspector shows the item or the track, with a button to delete it. - The scheduler plans clips beside notes. Where the playhead starts or jumps back inside a clip, it is taken up that far into its sound. A clip fades out at the end of its item or of the loop. - The editor plays one piece at a time: a pattern started stops the song and the other way round. - The rules are pure functions in core/music/song, editor/song/ songView and songEdit. Findings: - The suites of4ea752fand2a3b90bwere red at e2e 54: the Pattern pushed Struct below the fold of the + menu. The module now scrolls to it, as e2e 47 does for Vector art. It also left the menu open, which made e2e 55 fail behind it. - The Assets panel only dragged assets a scene can place. Patterns and sounds are dragged now as well, and a scene says why it does not take one instead of calling every asset a scene. Tests: - song.test.ts (new, 14) and song-edit.test.ts (new, 9): model, round trip, sequence of patterns and clips, mute and solo, cuts, clips on the scheduler, moving, sizing, trimming, splitting, duplicating, hits, head parts. sound-library.test.ts +5: clip offset, end fade, pitched clip, track bus, peaks. - e2e 65 (new) on melektaus-atx: ALL PASSED, 18 checks. e2e 54 and 55 with the fix: ALL PASSED, 33 checks. e2e 4 with 30 asset types: ALL PASSED, 62 checks. - Gate on melektaus-atx: CHECK EXIT 0, 250 test files, 3884 tests. - Counter-checks: no taking up of a clip, no pattern offset, no clip end each fail 3, 1 and 1 tests. - Probe on stein2: the tab with four tracks, before and while playing, looked at in two screenshots. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
139 lines
4.1 KiB
JavaScript
139 lines
4.1 KiB
JavaScript
/**
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* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
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* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
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* the parenting step, the container created in the container step, …).
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*/
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import { hierarchy } from './01-hierarchy.mjs';
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import { inspector } from './02-inspector.mjs';
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import { play } from './03-play.mjs';
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import { assets } from './04-assets.mjs';
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import { drawing } from './05-drawing.mjs';
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import { graph } from './06-graph.mjs';
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import { parenting } from './07-parenting.mjs';
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import { colliders } from './08-colliders.mjs';
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import { containers } from './09-containers.mjs';
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import { textAndEnabled } from './10-text-and-enabled.mjs';
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import { menus } from './11-menus.mjs';
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import { textures } from './12-textures.mjs';
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import { frames } from './13-frames.mjs';
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import { overflow } from './14-overflow.mjs';
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import { aspect } from './15-aspect.mjs';
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import { containerTab } from './16-container.mjs';
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import { editorRun } from './17-editor-run.mjs';
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import { pause } from './18-pause.mjs';
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import { nestedBehavior } from './19-nested-behavior.mjs';
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import { keyRepeat } from './20-key-repeat.mjs';
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import { listTab } from './21-list.mjs';
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import { structVariable } from './22-struct.mjs';
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import { variableNodes } from './23-variable-nodes.mjs';
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import { propertyNodes } from './24-property-nodes.mjs';
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import { animation } from './25-animation.mjs';
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import { stateMachine } from './26-state-machine.mjs';
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import { consolePanel } from './27-console.mjs';
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import { shader } from './28-shader.mjs';
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import { transform } from './29-transform.mjs';
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import { font } from './30-font.mjs';
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import { particles } from './31-particles.mjs';
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import { scope } from './32-scope.mjs';
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import { renderOnChange } from './33-render-on-change.mjs';
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import { sound } from './34-sound.mjs';
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import { loadScene } from './35-load-scene.mjs';
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import { graphGroups } from './36-graph-groups.mjs';
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import { nineSlice } from './37-nine-slice.mjs';
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import { plugins } from './38-plugins.mjs';
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import { tile } from './39-tile.mjs';
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import { tilemap } from './40-tilemap.mjs';
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import { physics } from './41-physics.mjs';
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import { shapes } from './42-shapes.mjs';
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import { queries } from './43-queries.mjs';
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import { documents } from './44-documents.mjs';
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import { login } from './45-login.mjs';
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import { topbar } from './46-topbar.mjs';
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import { vectorArt } from './47-vectorart.mjs';
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import { pixelArt } from './48-pixelart.mjs';
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import { users } from './49-users.mjs';
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import { snapshots } from './50-snapshots.mjs';
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import { clipboard } from './51-clipboard.mjs';
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import { hierarchyGroups } from './52-hierarchy-groups.mjs';
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import { curves } from './53-curves.mjs';
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import { structTypes } from './54-struct-types.mjs';
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import { typedLists } from './55-typed-lists.mjs';
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import { privateVariables } from './56-private-variables.mjs';
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import { objectReferences } from './57-object-references.mjs';
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import { clipAreas } from './58-clip-areas.mjs';
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import { whilePlaying } from './59-while-playing.mjs';
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import { release } from './60-release.mjs';
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import { fullscreen } from './61-fullscreen.mjs';
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import { devicePixels } from './62-device-pixels.mjs';
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import { renderLayers } from './63-render-layers.mjs';
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import { pattern } from './64-pattern.mjs';
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import { song } from './65-song.mjs';
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export const STEPS = [
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hierarchy,
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inspector,
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play,
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assets,
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drawing,
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graph,
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parenting,
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colliders,
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containers,
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textAndEnabled,
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menus,
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textures,
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frames,
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overflow,
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aspect,
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containerTab,
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editorRun,
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pause,
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nestedBehavior,
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keyRepeat,
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listTab,
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structVariable,
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variableNodes,
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propertyNodes,
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animation,
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stateMachine,
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consolePanel,
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shader,
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transform,
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font,
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particles,
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scope,
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renderOnChange,
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sound,
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loadScene,
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graphGroups,
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nineSlice,
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plugins,
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tile,
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tilemap,
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physics,
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shapes,
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queries,
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documents,
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login,
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topbar,
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vectorArt,
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pixelArt,
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users,
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snapshots,
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clipboard,
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hierarchyGroups,
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curves,
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structTypes,
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typedLists,
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privateVariables,
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objectReferences,
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clipAreas,
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whilePlaying,
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release,
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fullscreen,
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devicePixels,
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renderLayers,
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pattern,
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song,
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];
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