Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
160 lines
7.7 KiB
TypeScript
160 lines
7.7 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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ApplyOverrideToAssetCommand,
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ApplyOverrideToContainerCommand,
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ApplyPositionToContainerCommand,
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RevertOverrideToTemplateCommand,
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RevertPositionToTemplateCommand,
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} from '../../src/core/commands/applyCommands';
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import { CreateContainerCommand } from '../../src/core/commands/containerCommands';
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import { MoveSceneObjectCommand, SetOverrideCommand } from '../../src/core/commands/sceneObjectCommands';
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import type { ContainerAsset } from '../../src/core/model/Asset';
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import { templateLinkOf } from '../../src/core/model/container';
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import { findAsset } from '../../src/core/model/Project';
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import { makeSpriteScene, place } from '../helpers';
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/**
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* A container made from two boxes (a at (100,100), b at (10,0)) and a second placed instance
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* of it. `a` is the original, `a2` its copy in the instance.
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*/
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function setup() {
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const f = makeSpriteScene();
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const a = place(f, f.spriteId, { x: 100, y: 100 });
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const b = place(f, f.spriteId, { x: 10, y: 0 });
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const create = new CreateContainerCommand(f.sceneId, [a, b]);
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f.stack.execute(create);
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const instance = place(f, create.assetId, { x: 1000, y: 0 });
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const container = () => findAsset(f.project, create.assetId) as ContainerAsset;
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const templateOfA = () => container().objects.find((t) => t.id === f.object(a).templateId)!;
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const a2 = f
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.sceneOf()
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.objects.find((o) => o.parentId === instance && o.templateId === f.object(a).templateId)!.id;
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return { ...f, a, b, a2, container, templateOfA };
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}
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describe('template link', () => {
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it('resolves the container and template for instance objects only', () => {
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const { project, a, a2, sceneOf, object, container, templateOfA } = setup();
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const scene = sceneOf();
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const link = templateLinkOf(project, scene, object(a2));
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expect(link?.asset.id).toBe(container().id);
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expect(link?.template).toBe(templateOfA());
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expect(templateLinkOf(project, scene, object(a))?.template).toBe(templateOfA());
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const containerObject = scene.objects.find((o) => o.assetId === container().id)!;
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expect(templateLinkOf(project, scene, containerObject)).toBeUndefined();
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});
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});
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describe('position apply / revert', () => {
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it('applies one axis to the template; instances still at the template value follow', () => {
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const { stack, sceneId, a, a2, object, templateOfA } = setup();
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expect(templateOfA().position).toEqual({ x: 45, y: 50, z: 0 });
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// a2 was moved by hand on x → it keeps that; on y it still matches the template.
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stack.execute(new MoveSceneObjectCommand(sceneId, a2, { x: 0, y: 50, z: 0 }));
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stack.execute(new MoveSceneObjectCommand(sceneId, a, { x: 60, y: 70, z: 0 }));
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stack.execute(new ApplyPositionToContainerCommand(sceneId, a, 'x'));
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expect(templateOfA().position.x).toBe(60);
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expect(object(a2).position.x).toBe(0); // modified on its own → untouched
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stack.execute(new ApplyPositionToContainerCommand(sceneId, a, 'y'));
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expect(templateOfA().position.y).toBe(70);
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expect(object(a2).position.y).toBe(70); // was at the template value → follows
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stack.undo();
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expect(templateOfA().position.y).toBe(50);
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expect(object(a2).position.y).toBe(50);
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stack.undo();
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expect(templateOfA().position.x).toBe(45);
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expect(object(a).position.x).toBe(60); // the source object itself is not changed by apply
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});
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it('reverts an axis (or the whole position) to the template', () => {
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const { stack, sceneId, a, object } = setup();
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stack.execute(new MoveSceneObjectCommand(sceneId, a, { x: 1, y: 2, z: 3 }));
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stack.execute(new RevertPositionToTemplateCommand(sceneId, a, 'z'));
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expect(object(a).position).toEqual({ x: 1, y: 2, z: 0 });
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stack.execute(new RevertPositionToTemplateCommand(sceneId, a));
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expect(object(a).position).toEqual({ x: 45, y: 50, z: 0 });
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stack.undo();
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expect(object(a).position).toEqual({ x: 1, y: 2, z: 0 });
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});
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it('rejects objects that are not part of a container', () => {
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const f = setup();
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const loose = place(f, f.spriteId, { x: 0, y: 0 });
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expect(() => f.stack.execute(new ApplyPositionToContainerCommand(f.sceneId, loose))).toThrow(
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/not part of a placed container/,
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);
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expect(f.sceneOf().objects.find((o) => o.id === loose)).toBeDefined();
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});
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});
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describe('override apply / revert', () => {
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it('applies an override to the container template and to instances that had no own value', () => {
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const { stack, sceneId, a, a2, object, templateOfA } = setup();
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stack.execute(new SetOverrideCommand(sceneId, a, 'width', 77));
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stack.execute(new ApplyOverrideToContainerCommand(sceneId, a, 'width'));
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expect(templateOfA().overrides.width).toBe(77);
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expect(object(a2).overrides.width).toBe(77);
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expect(object(a).overrides.width).toBe(77);
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stack.undo();
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expect(templateOfA().overrides.width).toBeUndefined();
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expect(object(a2).overrides.width).toBeUndefined();
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expect(object(a).overrides.width).toBe(77);
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});
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it('leaves instances alone that already had their own override', () => {
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const { stack, sceneId, a, a2, object, templateOfA } = setup();
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stack.execute(new SetOverrideCommand(sceneId, a2, 'width', 5));
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stack.execute(new SetOverrideCommand(sceneId, a, 'width', 77));
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stack.execute(new ApplyOverrideToContainerCommand(sceneId, a, 'width'));
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expect(templateOfA().overrides.width).toBe(77);
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expect(object(a2).overrides.width).toBe(5);
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});
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it('applies an override to the asset, dropping the override on object and template', () => {
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const { project, stack, sceneId, spriteId, a, a2, object, templateOfA } = setup();
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stack.execute(new SetOverrideCommand(sceneId, a, 'width', 77));
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stack.execute(new ApplyOverrideToContainerCommand(sceneId, a, 'width'));
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stack.execute(new ApplyOverrideToAssetCommand(sceneId, a, 'width'));
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const sprite = () => findAsset(project, spriteId)!;
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expect(sprite().props.width).toBe(77);
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expect(object(a).overrides.width).toBeUndefined();
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expect(templateOfA().overrides.width).toBeUndefined();
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expect(object(a2).overrides.width).toBeUndefined(); // shared the template value → follows the asset now
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stack.undo();
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expect(sprite().props.width).toBe(100);
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expect(object(a).overrides.width).toBe(77);
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expect(templateOfA().overrides.width).toBe(77);
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expect(object(a2).overrides.width).toBe(77);
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});
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it('applies to the asset for a plain object too', () => {
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const f = setup();
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const { project, stack, sceneId, spriteId, object } = f;
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const loose = place(f, spriteId, { x: 0, y: 0 });
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stack.execute(new SetOverrideCommand(sceneId, loose, 'height', 33));
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stack.execute(new ApplyOverrideToAssetCommand(sceneId, loose, 'height'));
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expect(findAsset(project, spriteId)!.props.height).toBe(33);
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expect(object(loose).overrides.height).toBeUndefined();
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expect(() => stack.execute(new ApplyOverrideToAssetCommand(sceneId, loose, 'nope'))).toThrow(
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/not defined/,
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);
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});
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it('reverts an override to the template value (or removes it when the template has none)', () => {
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const { stack, sceneId, a, a2, object, templateOfA } = setup();
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stack.execute(new SetOverrideCommand(sceneId, a, 'width', 77));
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stack.execute(new ApplyOverrideToContainerCommand(sceneId, a, 'width'));
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stack.execute(new SetOverrideCommand(sceneId, a2, 'width', 5));
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stack.execute(new RevertOverrideToTemplateCommand(sceneId, a2, 'width'));
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expect(object(a2).overrides.width).toBe(77);
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expect(templateOfA().overrides.width).toBe(77);
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stack.execute(new SetOverrideCommand(sceneId, a2, 'height', 9));
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stack.execute(new RevertOverrideToTemplateCommand(sceneId, a2, 'height'));
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expect(object(a2).overrides.height).toBeUndefined();
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stack.undo();
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expect(object(a2).overrides.height).toBe(9);
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});
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});
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