Files
feuerwerk/tests/core/soundfx.test.ts
T
adminandClaude Opus 5.5 1f13794b0c
game-maker / gate (push) Successful in 4m17s
game-maker / suite (push) Successful in 16m14s
Shape a sound with a Parametric EQ and its own curve editor (#367)
A sound FX or an instrument had a 5-Band-EQ with fixed bands and a
Filter with one band. The Parametric EQ holds up to ten bands of any
type, and a double-click on the node opens an editor that draws the
curve they make together.

- The bands are a list on the node (`bands`): type, frequency, gain,
  Q and slope. A hand-edited project is held to the editor's ranges
  and to ten bands.
- Each band compiles to the existing `pass` stage, so the audio core
  is unchanged. A peak or a shelf at 0 dB is left out.
- The curve is worked out in `parametricEq.ts` with the biquad
  formulas of the Web Audio spec, so the editor draws what is heard.
- The editor is a window that floats over the editor without a
  backdrop, so the tab's Play stays usable. A double-click adds a
  peak, a drag moves a band, the wheel turns its Q, a right-click
  removes it. Fields below the curve set the picked band. It opens in
  the middle of the screen and moves by its title bar.
- A drag or a scrub writes the node as a preview and makes one undo
  step on release. The panels hear of the preview once a frame, and
  the window lays itself out only when one of its texts changes.
- The area under the curve is filled as one shape for each side of
  0 dB. As a single shape it crossed itself and came apart.
- The curve works out each band's coefficients once and adds the sum
  up from the bands. A drag took 295 ms of script time in a profile
  before and 64 ms after.

Decided on my own:
- Bands are added by a double-click, so a single click can let go of
  the picked band without adding one.
- The cuts are labelled "Low cut" and "High cut" as in an EQ, not
  "High-pass" and "Low-pass" as on the Filter.
- The bands have no input, so no parameter or Envelope moves them.

Tests:
- Unit parametric-eq (new) and soundfx: 69 green. Counter-probe with
  no stages emitted: the compile test red. Counter-probe with one
  fill shape: the fill test red.
- e2e 34 (melektaus-atx): ALL PASSED, 96 checks (3 new).
- Counter-probe e2e: no stages emitted, the playing check red.
- Gate (melektaus-atx): CHECK EXIT 0, 274 files, 4230 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:00:43 +02:00

1118 lines
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TypeScript
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/**
* A sound FX asset (#311) is a graph a sound is played through: Input, effects, Output. It never
* runs as a behavior does – the compiler turns it into the line of effects a voice passes.
*/
import { describe, expect, it } from 'vitest';
import { buildAsset, CreateAssetCommand, CreateSoundCommand } from '../../src/core/commands/assetCommands';
import { RenamePortCommand, SetPortDefaultCommand } from '../../src/core/commands/portCommands';
import { callProblem, resolveDef, soundFxParamsMismatch } from '../../src/core/graph';
import { type DeclaredPort, portsCompatible } from '../../src/core/graph/Graph';
import { graphLookup } from '../../src/core/model/graphLookup';
import type { PropertyBag } from '../../src/core/model/Properties';
import type { BehaviorAsset, SoundFxAsset } from '../../src/core/model/Asset';
import { isPlaceableType } from '../../src/core/model/AssetTypes';
import { assetRefChoices } from '../../src/core/properties/assetRef';
import { compileSoundFx, soundFxBuildFor } from '../../src/core/soundfx/compile';
import {
dampingCutoff,
DRY,
EMPTY_PLAN,
type FxChain,
fxChainOf,
type FxDelay,
fxLatencyOf,
type FxPlan,
fxRings,
type FxStage,
fxTailOf,
type FxVoice,
delayShares,
impulsesOf,
SOUND_FX_NODES,
SoundFxReverb,
stageLatency,
} from '../../src/core/soundfx/nodes';
import { saturationAutoGain } from '../../src/core/soundfx/saturation';
import { deserializeProject } from '../../src/core/store/serialize';
import type { AudioSink } from '../../src/runtime/systems/Audio';
import { paletteEntries } from '../../src/editor/graph/paletteEntries';
import {
graphEditor,
makeBehavior,
makeProject,
makeSpriteScene,
place,
type ProjectFixture,
roundTrip,
startWorld,
} from '../helpers';
const FILE = `${'a1'.repeat(32)}.wav`;
const OTHER_FILE = `${'b2'.repeat(32)}.wav`;
/** The level of a gain or filter stage. */
const gainOf = (stage: FxStage | undefined) => (stage && 'gain' in stage ? stage.gain : undefined);
/** The pitch of a sound that is not mixed. */
const pitchOf = <T extends FxChain | FxPlan>(sound: T) => ('pitch' in sound ? sound.pitch : undefined);
function makeFx(f: ProjectFixture = makeProject()) {
const command = new CreateAssetCommand('soundfx', 'Cave');
f.stack.execute(command);
const fx = command.asset as SoundFxAsset;
return { ...f, fx, edit: graphEditor(f, fx as unknown as BehaviorAsset) };
}
/** Input, the given effects in a row, Output. */
function line(effects: { type: string; params?: PropertyBag }[]) {
const f = makeFx();
const input = f.edit.addNode('SoundFxInput');
let tail = input;
for (const effect of effects) {
const node = f.edit.addNode(effect.type, effect.params ?? {});
f.edit.connect(tail, 'out', node, 'in');
tail = node;
}
const output = f.edit.addNode('SoundFxOutput');
f.edit.connect(tail, 'out', output, 'in');
return { ...f, input, output };
}
describe('the sound FX asset', () => {
it('is not placeable, starts with an empty graph and is what the fx picker offers', () => {
expect(isPlaceableType('soundfx')).toBe(false);
expect(buildAsset('soundfx', 'FX')).toMatchObject({ type: 'soundfx', graph: { nodes: [], edges: [] } });
const f = makeFx();
f.stack.execute(new CreateSoundCommand('Jump', FILE));
expect(assetRefChoices(f.project, ['soundfx']).map((a) => a.id)).toEqual([f.fx.id]);
});
it('survives a round trip and keeps only sound FX nodes', () => {
const f = line([{ type: 'SoundFxGain', params: { gain: -6 } }]);
expect(roundTrip(f.project)).toEqual(f.project);
const loaded = deserializeProject({
name: 'P',
assets: [
{
id: 'fx',
type: 'soundfx',
name: 'FX',
graph: {
nodes: [
{ id: 'a', type: 'SoundFxInput', x: 0, y: 0, params: {} },
{ id: 'b', type: 'OnStart', x: 0, y: 0, params: {} },
],
edges: [],
},
},
],
});
expect((loaded.assets[0] as SoundFxAsset).graph.nodes.map((n) => n.id)).toEqual(['a']);
});
it('carries sound only from a sound port into a sound port', () => {
expect(portsCompatible('audio', 'audio')).toBe(true);
expect(portsCompatible('audio', 'any')).toBe(false);
expect(portsCompatible('number', 'audio')).toBe(false);
expect(portsCompatible('any', 'audio')).toBe(false);
});
it('offers its effects, Input and Output once each, and none of them in a behavior', () => {
const f = makeFx();
const ids = () => paletteEntries(f.project, f.fx).map((e) => e.id);
expect(ids()).toEqual([
'SoundFxInput',
'SoundFxOutput',
'SoundFxGain',
'SoundFxPitch',
'SoundFxEq',
'SoundFxParametricEq',
'SoundFxFilter',
'SoundFxMix',
'SoundFxDelay',
'SoundFxBitcrusher',
'SoundFxPhaser',
'SoundFxFlanger',
'SoundFxPan',
'SoundFxCompressor',
'SoundFxLimiter',
'SoundFxSaturation',
'SoundFxTremolo',
'SoundFxVibrato',
'SoundFxReverb',
]);
f.edit.addNode('SoundFxInput');
f.edit.addNode('SoundFxOutput');
expect(ids()).toEqual([
'SoundFxGain',
'SoundFxPitch',
'SoundFxEq',
'SoundFxParametricEq',
'SoundFxFilter',
'SoundFxMix',
'SoundFxDelay',
'SoundFxBitcrusher',
'SoundFxPhaser',
'SoundFxFlanger',
'SoundFxPan',
'SoundFxCompressor',
'SoundFxLimiter',
'SoundFxSaturation',
'SoundFxTremolo',
'SoundFxVibrato',
'SoundFxReverb',
]);
const behavior = makeBehavior(f, 'Logic');
expect(paletteEntries(f.project, behavior).some((e) => e.def.category === 'sound')).toBe(false);
});
});
describe('compiling a sound FX graph', () => {
it('needs an Output, and an Output fed from the Input', () => {
const f = makeFx();
expect(compileSoundFx(f.fx.graph)).toMatchObject({ compiled: null, reason: 'No Output node' });
const output = f.edit.addNode('SoundFxOutput');
const gain = f.edit.addNode('SoundFxGain');
f.edit.connect(gain, 'out', output, 'in');
const build = compileSoundFx(f.fx.graph);
expect(build.compiled).toBeNull();
expect(build.problems[gain.id]).toBe('Nothing comes in: connect it to the Input');
});
it('passes the sound on untouched through Input and Output alone', () => {
const build = compileSoundFx(line([]).fx.graph);
expect(build).toMatchObject({ compiled: EMPTY_PLAN, effects: 0, reason: '' });
expect(fxChainOf(build.compiled!)).toEqual(DRY);
});
it('turns every node on the line into its stages, in order', () => {
const f = line([
{ type: 'SoundFxGain', params: { gain: -6 } },
{ type: 'SoundFxPitch', params: { semitones: 12 } },
{ type: 'SoundFxEq', params: { low: 6, high: -3 } },
{ type: 'SoundFxPitch', params: { semitones: -5 } },
]);
const build = compileSoundFx(f.fx.graph);
expect(build.effects).toBe(4);
const chain = fxChainOf(build.compiled!);
expect(pitchOf(chain)).toBe(7);
expect(chain.stages).toHaveLength(3);
expect(chain.stages[0]!.kind).toBe('gain');
expect(gainOf(chain.stages[0])).toBeCloseTo(0.501, 3);
expect(chain.stages.slice(1)).toEqual([
{ kind: 'filter', filter: 'lowshelf', frequency: 80, gain: 6, q: 1 },
{ kind: 'filter', filter: 'highshelf', frequency: 12000, gain: -3, q: 1 },
]);
});
it('leaves out what does nothing and holds a value to its row', () => {
const quiet = compileSoundFx(line([{ type: 'SoundFxGain' }, { type: 'SoundFxEq' }]).fx.graph);
expect(quiet.compiled).toEqual(EMPTY_PLAN);
expect(quiet.effects).toBe(2);
const loud = fxChainOf(
compileSoundFx(line([{ type: 'SoundFxGain', params: { gain: 200 } }]).fx.graph).compiled!,
);
expect(gainOf(loud.stages[0])).toBeCloseTo(10 ** (24 / 20));
});
it('ignores a node hanging off the line', () => {
const f = line([{ type: 'SoundFxPitch', params: { semitones: 3 } }]);
const aside = f.edit.addNode('SoundFxGain', { gain: -20 });
f.edit.connect(f.input, 'out', aside, 'in');
const build = compileSoundFx(f.fx.graph);
expect(fxChainOf(build.compiled!)).toEqual({ pitch: 3, shifted: true, stages: [] });
expect(build.effects).toBe(1);
});
});
describe('a Mix in a sound FX graph (#316)', () => {
/** Input → Pitch +12 → Mix a, Input → Gain -6 → Mix b, Mix → EQ → Output. */
function forked(mix: Record<string, number> = {}) {
const f = makeFx();
const input = f.edit.addNode('SoundFxInput');
const pitch = f.edit.addNode('SoundFxPitch', { semitones: 12 });
const gain = f.edit.addNode('SoundFxGain', { gain: -6 });
const node = f.edit.addNode('SoundFxMix', mix);
const eq = f.edit.addNode('SoundFxEq', { low: 6 });
const output = f.edit.addNode('SoundFxOutput');
f.edit.connect(input, 'out', pitch, 'in');
f.edit.connect(input, 'out', gain, 'in');
f.edit.connect(pitch, 'out', node, 'a');
f.edit.connect(gain, 'out', node, 'b');
f.edit.connect(node, 'out', eq, 'in');
f.edit.connect(eq, 'out', output, 'in');
return { ...f, input, mix: node };
}
it('joins two ways from the Input, each with its own pitch, half each by default', () => {
const build = compileSoundFx(forked().fx.graph);
expect(build).toMatchObject({ effects: 4, reason: '' });
const chain = fxChainOf(build.compiled!);
expect(chain).toMatchObject({
mix: 0.5,
a: { pitch: 12, stages: [] },
b: { pitch: 0, stages: [{ kind: 'gain' }] },
stages: [{ kind: 'filter', filter: 'lowshelf', gain: 6 }],
});
});
it('is only the one sound at 0 or 1, with what follows the Mix', () => {
expect(fxChainOf(compileSoundFx(forked({ mix: 0 }).fx.graph).compiled!)).toMatchObject({
pitch: 12,
stages: [{ kind: 'filter' }],
});
const b = fxChainOf(compileSoundFx(forked({ mix: 5 }).fx.graph).compiled!);
expect(b).toMatchObject({ pitch: 0, stages: [{ kind: 'gain' }, { kind: 'filter' }] });
});
it('says its curve only where it is "Both at center", and is still one sound at 0 or 1', () => {
expect(fxChainOf(compileSoundFx(forked().fx.graph).compiled!)).not.toHaveProperty('curve');
const f = forked();
f.mix.params.curve = 'both';
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({ mix: 0.5, curve: 'both' });
f.mix.params.mix = 0;
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({ pitch: 12 });
});
it('takes its share from a parameter, held between 0 and 1, and keeps both ways for it (#315)', () => {
const f = forked();
f.input.ports = [{ key: 'blend', kind: 'number', default: 0.25 }];
f.edit.connect(f.input, 'blend', f.mix, 'mix');
const plan = compileSoundFx(f.fx.graph).compiled!;
expect(fxChainOf(plan)).toMatchObject({ mix: 0.25 });
expect(fxChainOf(plan, { blend: 0.8 })).toMatchObject({ mix: 0.8 });
expect(fxChainOf(plan, { blend: -3 })).toMatchObject({ mix: 0, a: { pitch: 12 }, b: { pitch: 0 } });
expect(fxChainOf(plan, { blend: 3 })).toMatchObject({ mix: 1, a: { pitch: 12 }, b: { pitch: 0 } });
});
it('hands a Pitch behind it to both of its sounds', () => {
const f = forked();
const output = f.fx.graph.nodes.find((n) => n.type === 'SoundFxOutput')!;
const eq = f.fx.graph.nodes.find((n) => n.type === 'SoundFxEq')!;
f.fx.graph.edges = f.fx.graph.edges.filter((e) => e.to.node !== output.id);
const after = f.edit.addNode('SoundFxPitch', { semitones: -5 });
f.edit.connect(eq, 'out', after, 'in');
f.edit.connect(after, 'out', output, 'in');
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({
a: { pitch: 7 },
b: { pitch: -5 },
stages: [{ kind: 'filter' }],
});
});
it('needs both of its sounds', () => {
const f = forked();
f.fx.graph.edges = f.fx.graph.edges.filter((e) => !(e.to.node === f.mix.id && e.to.port === 'b'));
const build = compileSoundFx(f.fx.graph);
expect(build.compiled).toBeNull();
expect(build.problems[f.mix.id]).toBe('Nothing comes in: connect it to the Input');
});
});
describe('a Delay in a sound FX graph (#327)', () => {
it('echoes at its defaults, the damping a cutoff evenly in octaves between 20 kHz and 500 Hz', () => {
const chain = fxChainOf(compileSoundFx(line([{ type: 'SoundFxDelay' }]).fx.graph).compiled!);
expect(chain.stages).toEqual([
{ kind: 'delay', time: 0.25, feedback: 0.4, damping: dampingCutoff(0.3), mix: 0.5, pingPong: false },
]);
expect([dampingCutoff(0), dampingCutoff(0.5), dampingCutoff(1)]).toEqual([
20000,
expect.closeTo(Math.sqrt(20000 * 500)),
expect.closeTo(500),
]);
});
it('holds its numbers to their rows, never a feedback of 1, and carries ping-pong', () => {
const chain = fxChainOf(
compileSoundFx(
line([
{ type: 'SoundFxDelay', params: { time: 9, feedback: 2, damping: -1, mix: 3, pingPong: true } },
]).fx.graph,
).compiled!,
);
expect(chain.stages).toEqual([
{ kind: 'delay', time: 2, feedback: 0.95, damping: 20000, mix: 1, pingPong: true },
]);
});
it('is left out at a typed-in mix of 0, and kept for a mix from a parameter', () => {
const off = compileSoundFx(line([{ type: 'SoundFxDelay', params: { mix: 0 } }]).fx.graph);
expect(off.compiled).toEqual(EMPTY_PLAN);
const fed = withParam('SoundFxDelay', 'mix', [{ key: 'wet', kind: 'number' }]);
const plan = soundFxBuildFor(fed.fx).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'delay', mix: 0 }]);
expect(fxChainOf(plan, { wet: 0.7 }).stages).toMatchObject([{ kind: 'delay', mix: 0.7 }]);
});
it('takes its time from a parameter, held to two seconds', () => {
const f = withParam('SoundFxDelay', 'time', [{ key: 'echo', kind: 'number', default: 0.5 }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ time: 0.5 }]);
expect(fxChainOf(plan, { echo: 1 }).stages).toMatchObject([{ time: 1 }]);
expect(fxChainOf(plan, { echo: 5 }).stages).toMatchObject([{ time: 2 }]);
});
it('synced to beats counts its time in quarter notes at the tempo of the voice (#332)', () => {
const synced = (time: number) =>
compileSoundFx(line([{ type: 'SoundFxDelay', params: { sync: 'beats', time } }]).fx.graph).compiled!;
expect(synced(0.75)).toMatchObject({ stages: [{ beats: true, time: { value: 0.75 } }] });
// A dotted eighth at 120 BPM, an eighth triplet at 100, a quarter where no tempo is said.
expect(fxChainOf(synced(0.75), {}, 120).stages).toMatchObject([{ time: 0.375 }]);
expect((fxChainOf(synced(1 / 3), {}, 100).stages[0] as FxDelay).time).toBeCloseTo(0.2);
expect(fxChainOf(synced(1)).stages).toMatchObject([{ time: 0.5 }]);
// A whole note at 60 BPM is 4 s: held to the 2 s of the line, as is a tempo out of its range.
expect(fxChainOf(synced(4), {}, 60).stages).toMatchObject([{ time: 2 }]);
expect(fxChainOf(synced(1), {}, 1000).stages).toMatchObject([{ time: 0.15 }]);
// In seconds the tempo changes nothing.
const seconds = compileSoundFx(line([{ type: 'SoundFxDelay', params: { time: 0.75 } }]).fx.graph);
expect(fxChainOf(seconds.compiled!, {}, 60).stages).toMatchObject([{ time: 0.75 }]);
});
});
describe('a Bitcrusher in a sound FX graph (#322)', () => {
it('crushes at its defaults and holds its numbers to their rows', () => {
const at = (params?: Record<string, number>) =>
fxChainOf(compileSoundFx(line([{ type: 'SoundFxBitcrusher', params }]).fx.graph).compiled!).stages;
expect(at()).toEqual([{ kind: 'crush', bits: 8, rate: 8000, mix: 1 }]);
expect(at({ bits: 0, rate: 1e6, mix: 2 })).toEqual([{ kind: 'crush', bits: 1, rate: 48000, mix: 1 }]);
expect(at({ bits: 3.5, rate: 50 })).toEqual([{ kind: 'crush', bits: 3.5, rate: 100, mix: 1 }]);
});
it('is left out at a typed-in mix of 0, and kept for bits from a parameter', () => {
expect(
compileSoundFx(line([{ type: 'SoundFxBitcrusher', params: { mix: 0 } }]).fx.graph).compiled,
).toEqual(EMPTY_PLAN);
const f = withParam('SoundFxBitcrusher', 'bits', [{ key: 'crunch', kind: 'number', default: 12 }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'crush', bits: 12 }]);
expect(fxChainOf(plan, { crunch: 2.5 }).stages).toMatchObject([{ kind: 'crush', bits: 2.5 }]);
expect(fxChainOf(plan, { crunch: 40 }).stages).toMatchObject([{ kind: 'crush', bits: 16 }]);
});
});
describe('a Phaser and a Flanger in a sound FX graph (#341)', () => {
const at = (type: string, params?: Record<string, string | number>) =>
fxChainOf(compileSoundFx(line([{ type, params }]).fx.graph).compiled!).stages;
it('play at their defaults and hold their numbers to their rows', () => {
expect(at('SoundFxPhaser')).toEqual([
{ kind: 'phaser', stages: 4, frequency: 800, rate: 0.5, depth: 2, feedback: 0.4, mix: 1 },
]);
expect(at('SoundFxPhaser', { stages: '12', frequency: 5, feedback: 2, depth: -1 })).toMatchObject([
{ stages: 12, frequency: 20, feedback: 0.95, depth: 0 },
]);
expect(at('SoundFxPhaser', { stages: '5' })).toMatchObject([{ stages: 4 }]);
expect(at('SoundFxFlanger')).toEqual([
{ kind: 'flanger', offset: 1, sweep: 0, rate: 0.25, depth: 2, feedback: 0.5, mix: 1 },
]);
expect(at('SoundFxFlanger', { offset: 50, sweep: -500, depth: 99 })).toMatchObject([
{ offset: 10, sweep: -125, depth: 10 },
]);
});
it('are left out at a typed-in mix of 0, and kept for a mix from a parameter', () => {
expect(at('SoundFxPhaser', { mix: 0 })).toEqual([]);
expect(at('SoundFxFlanger', { mix: 0 })).toEqual([]);
const f = withParam('SoundFxFlanger', 'mix', [{ key: 'wet', kind: 'number', default: 0 }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'flanger', mix: 0 }]);
expect(fxChainOf(plan, { wet: 0.3 }).stages).toMatchObject([{ kind: 'flanger', mix: 0.3 }]);
});
});
describe('a Pan in a sound FX graph (#319)', () => {
const at = (params?: Record<string, number>) =>
fxChainOf(compileSoundFx(line([{ type: 'SoundFxPan', params }]).fx.graph).compiled!).stages;
it('moves the sound by its pan held to -1 to 1, and is left out at a typed-in 0', () => {
expect(at({ pan: -0.5 })).toEqual([{ kind: 'pan', pan: -0.5 }]);
expect(at({ pan: 3 })).toEqual([{ kind: 'pan', pan: 1 }]);
expect(at()).toEqual([]);
const f = withParam('SoundFxPan', 'pan', [{ key: 'side', kind: 'number', default: 0 }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(fxChainOf(plan).stages).toEqual([{ kind: 'pan', pan: 0 }]);
expect(fxChainOf(plan, { side: -2 }).stages).toEqual([{ kind: 'pan', pan: -1 }]);
});
});
describe('a Compressor and a Limiter in a sound FX graph (#326)', () => {
const at = (type: string, params?: Record<string, number>) =>
fxChainOf(compileSoundFx(line([{ type, params }]).fx.graph).compiled!).stages;
it('compress at their defaults, the gain after it worked out from makeup and auto-gain', () => {
const [stage] = at('SoundFxCompressor', { threshold: -12, knee: 0, ratio: 4, autoGain: 1 });
expect(stage).toMatchObject({
kind: 'compress',
threshold: -12,
knee: 0,
ratio: 4,
attack: 0.003,
release: 0.25,
});
// 9 dB of full auto-gain, less the 5.4 dB the node adds itself.
expect(20 * Math.log10((stage as { gain: number }).gain)).toBeCloseTo(3.6, 3);
expect(at('SoundFxCompressor', { ratio: 50, threshold: 10 })).toMatchObject([
{ ratio: 20, threshold: 0 },
]);
});
it('limit at their defaults, held to their rows, late by their look-ahead', () => {
expect(at('SoundFxLimiter')).toEqual([
{ kind: 'limit', threshold: -6, ceiling: -1, release: 0.1, autoGain: 1 },
]);
expect(at('SoundFxLimiter', { ceiling: 3, release: 0 })).toMatchObject([{ ceiling: 0, release: 0.001 }]);
const [limit] = at('SoundFxLimiter');
const [compress] = at('SoundFxCompressor');
expect(stageLatency(limit!, 48000)).toBe(0.005);
expect(stageLatency(limit!, 44100)).toBe(221 / 44100);
expect(stageLatency(compress!, 44100)).toBe(0.006);
expect(fxRings(compileSoundFx(line([{ type: 'SoundFxLimiter' }]).fx.graph).compiled!)).toBe(true);
});
it('make a chain as late as its latest way and the stages after it', () => {
const limit = at('SoundFxLimiter')[0]!;
const compress = at('SoundFxCompressor')[0]!;
const way = (stages: FxStage[]) => ({ pitch: 0, shifted: false, stages });
expect(fxLatencyOf({ mix: 0.5, a: way([limit]), b: way([]), stages: [compress] }, 48000)).toBeCloseTo(
0.011,
9,
);
expect(fxLatencyOf(way([]), 48000)).toBe(0);
});
});
describe('a Saturation in a sound FX graph (#323)', () => {
const at = (params?: Record<string, string | number>) =>
fxChainOf(compileSoundFx(line([{ type: 'SoundFxSaturation', params }]).fx.graph).compiled!).stages;
it('bends at its defaults, its level from auto-gain, and is left out at a typed-in mix of 0', () => {
const [stage] = at();
expect(stage).toMatchObject({ kind: 'saturate', curve: 'soft', drive: 12, tone: 20000, mix: 1 });
expect(20 * Math.log10((stage as { level: number }).level)).toBeCloseTo(
saturationAutoGain('soft', 12),
9,
);
expect(at({ mix: 0 })).toEqual([]);
expect(at({ curve: 'nope' })).toMatchObject([{ curve: 'soft' }]);
});
it('blends its output and its auto-gain, and is late by the oversampling', () => {
const [stage] = at({ curve: 'hard', drive: 24, output: 6, autoGain: 0.5 });
const levelDb = 20 * Math.log10((stage as { level: number }).level);
expect(levelDb).toBeCloseTo(0.5 * 6 + 0.5 * saturationAutoGain('hard', 24), 9);
expect(stageLatency(stage!, 48000)).toBe(0.004);
});
});
describe('a Tremolo and a Vibrato in a sound FX graph (#320)', () => {
const at = (type: string, params?: Record<string, string | number>) =>
fxChainOf(compileSoundFx(line([{ type, params }]).fx.graph).compiled!).stages;
it('swing at their defaults, the depth of a Tremolo from percent, and are left out at a typed-in depth of 0', () => {
expect(at('SoundFxTremolo')).toEqual([{ kind: 'tremolo', shape: 'sine', rate: 5, depth: 0.5 }]);
expect(at('SoundFxTremolo', { shape: 'square', depth: 150 })).toEqual([
{ kind: 'tremolo', shape: 'square', rate: 5, depth: 1 },
]);
expect(at('SoundFxVibrato', { rate: 0, depth: 9 })).toEqual([
{ kind: 'vibrato', shape: 'sine', rate: 0.5, depth: 4 },
]);
expect(at('SoundFxVibrato', { depth: 0 })).toEqual([]);
expect(at('SoundFxTremolo', { depth: 0 })).toEqual([]);
});
it('a Vibrato is late by its delay and rings that long, a Tremolo is neither', () => {
const [vibrato] = at('SoundFxVibrato', { shape: 'square', rate: 0.5, depth: 4 });
const [tremolo] = at('SoundFxTremolo');
expect(stageLatency(vibrato!, 48000)).toBeCloseTo(0.13, 2);
expect(stageLatency(tremolo!, 48000)).toBe(0);
expect(fxRings(compileSoundFx(line([{ type: 'SoundFxVibrato' }]).fx.graph).compiled!)).toBe(true);
expect(fxRings(compileSoundFx(line([{ type: 'SoundFxTremolo' }]).fx.graph).compiled!)).toBe(false);
});
});
describe('a Reverb in a sound FX graph (#328)', () => {
const at = (params?: Record<string, string | number>) =>
fxChainOf(compileSoundFx(line([{ type: 'SoundFxReverb', params }]).fx.graph).compiled!).stages;
it('takes the numbers of its preset, or the ones typed in for Custom, and is left out at a mix of 0', () => {
expect(at()).toEqual([{ kind: 'reverb', decay: 0.6, damping: 0.5, predelay: 0.005, mix: 0.3 }]);
expect(at({ room: 'cave', decay: 9 })).toEqual([
{ kind: 'reverb', decay: 5, damping: 0.15, predelay: 0.04, mix: 0.3 },
]);
expect(at({ room: 'custom', decay: 40, damping: 0.2, predelay: 0.1, mix: 1 })).toEqual([
{ kind: 'reverb', decay: 10, damping: 0.2, predelay: 0.1, mix: 1 },
]);
expect(at({ mix: 0 })).toEqual([]);
});
it('shows the rows of Custom and of Sound only for them', () => {
const f = line([{ type: 'SoundFxReverb' }]);
const reverb = f.fx.graph.nodes.find((n) => n.type === 'SoundFxReverb')!;
const inputs = (room: string) => {
reverb.params.room = room;
return resolveDef(reverb, f.fx.graph, graphLookup(f.project))!.inputs.map((p) => p.key);
};
expect(inputs('hall')).toEqual(['in', 'mix']);
expect(inputs('custom')).toEqual(['in', 'mix', 'decay', 'damping', 'predelay']);
expect(inputs('sound')).toEqual(['in', 'mix', 'predelay']);
expect(SoundFxReverb.idleParams!({ room: 'sound' })).toEqual([]);
expect(SoundFxReverb.idleParams!({ room: 'hall' })).toEqual(['impulse']);
});
it('takes the file of a sound as its impulse response, built again when that sound changes', () => {
const f = line([{ type: 'SoundFxReverb' }]);
const made = new CreateSoundCommand('Church', FILE);
f.stack.execute(made);
const reverb = f.fx.graph.nodes.find((n) => n.type === 'SoundFxReverb')!;
reverb.params = { room: 'sound', impulse: made.asset.id, predelay: 0.02 };
const plan = soundFxBuildFor(f.fx, f.project).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'reverb', impulse: FILE, predelay: 0.02 }]);
expect(impulsesOf(plan)).toEqual([FILE]);
// Without the project there is no sound to find.
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!).stages[0]).not.toHaveProperty('impulse');
made.asset.file = OTHER_FILE;
expect(impulsesOf(soundFxBuildFor(f.fx, f.project).compiled!)).toEqual([OTHER_FILE]);
});
it('rings its pre-delay and its decay, or as long as its sound', () => {
const [made] = at({ room: 'hall' });
expect(fxTailOf({ pitch: 0, shifted: false, stages: [made!] })).toBeCloseTo(2.52, 9);
const sound: FxStage = { kind: 'reverb', decay: 1, damping: 0, predelay: 0.1, mix: 1, impulse: FILE };
expect(fxTailOf({ pitch: 0, shifted: false, stages: [sound] }, () => 3)).toBeCloseTo(3.1, 9);
expect(fxTailOf({ pitch: 0, shifted: false, stages: [sound] })).toBeCloseTo(10.1, 9);
});
});
describe('Bypass and Wet (#354)', () => {
/** Every effect, and how it says its wet: a row of its own, or the "mix" it had. */
const EFFECTS: Record<string, 'wet' | 'mix'> = {
SoundFxEq: 'wet',
SoundFxBitcrusher: 'mix',
SoundFxCompressor: 'wet',
SoundFxDelay: 'mix',
SoundFxFilter: 'wet',
SoundFxFlanger: 'mix',
SoundFxGain: 'wet',
SoundFxLimiter: 'wet',
SoundFxPan: 'wet',
SoundFxParametricEq: 'wet',
SoundFxPhaser: 'mix',
SoundFxPitch: 'wet',
SoundFxReverb: 'mix',
SoundFxSaturation: 'mix',
SoundFxTremolo: 'wet',
SoundFxVibrato: 'wet',
};
const resolvedInputs = (type: string) => {
const f = line([{ type }]);
const node = f.fx.graph.nodes.find((n) => n.type === type)!;
return resolveDef(node, f.fx.graph, graphLookup(f.project))!.inputs;
};
const stagesOf = (type: string, params: PropertyBag = {}) =>
compileSoundFx(line([{ type, params }]).fx.graph).compiled!.stages;
it('are on every effect, the wet of six of them the "mix" they had, and on nothing else', () => {
for (const def of SOUND_FX_NODES) {
const wet = EFFECTS[def.type];
const inputs = wet ? resolvedInputs(def.type) : def.inputs;
expect([def.type, def.params.some((p) => p.key === 'bypass')]).toEqual([def.type, wet !== undefined]);
expect([def.type, inputs.filter((p) => p.label === 'Wet').map((p) => p.key)]).toEqual([
def.type,
wet ? [wet] : [],
]);
expect([def.type, inputs.some((p) => p.label === 'Mix')]).toEqual([
def.type,
def.type === 'SoundFxMix',
]);
}
expect(Object.keys(EFFECTS)).toHaveLength(16);
});
it('bypassed, an effect is left out as if it were not there, and its node is drawn faded', () => {
for (const type of Object.keys(EFFECTS)) {
const on = { gain: -6, semitones: 5, low: 3, pan: 1, depth: 50, bands: [{ gain: 6 }] };
expect([type, stagesOf(type, on).length > 0 || type === 'SoundFxPitch']).toEqual([type, true]);
expect([
type,
compileSoundFx(line([{ type, params: { ...on, bypass: true } }]).fx.graph).compiled,
]).toEqual([type, EMPTY_PLAN]);
const def = SOUND_FX_NODES.find((d) => d.type === type)!;
expect([def.dimmed?.({ bypass: true }), def.dimmed?.({})]).toEqual([true, false]);
expect([def.hiddenParams?.({ bypass: true }), def.hiddenParams?.({})]).toEqual([[], ['bypass']]);
}
});
it('blends what a node adds with what arrives, all of it at 1 and none at a typed-in 0', () => {
expect(stagesOf('SoundFxGain', { gain: -6 })).toEqual([{ kind: 'gain', db: { value: -6 } }]);
expect(stagesOf('SoundFxGain', { gain: -6, wet: 0 })).toEqual([]);
expect(stagesOf('SoundFxGain', { gain: -6, wet: 0.25 })).toEqual([
{ kind: 'wet', wet: { value: 0.25 }, stages: [{ kind: 'gain', db: { value: -6 } }] },
]);
// Every band of an EQ in one blend, not each band on its own.
const eq = stagesOf('SoundFxEq', { low: 6, high: -3, wet: 0.5 });
expect(eq).toMatchObject([{ kind: 'wet', stages: [{ filter: 'lowshelf' }, { filter: 'highshelf' }] }]);
// What came before the node stays outside the blend.
const f = line([
{ type: 'SoundFxGain', params: { gain: 3 } },
{ type: 'SoundFxPan', params: { pan: 1, wet: 0.5 } },
]);
expect(compileSoundFx(f.fx.graph).compiled!.stages).toMatchObject([
{ kind: 'gain' },
{ kind: 'wet', stages: [{ kind: 'pan' }] },
]);
});
it('takes its wet from a parameter and keeps the blend for it, also at 0 or 1 (#315)', () => {
const f = line([{ type: 'SoundFxCompressor' }]);
const compressor = f.fx.graph.nodes.find((n) => n.type === 'SoundFxCompressor')!;
f.input.ports = [{ key: 'blend', kind: 'number', default: 0.5 }];
f.edit.connect(f.input, 'blend', compressor, 'wet');
const plan = compileSoundFx(f.fx.graph).compiled!;
expect(fxChainOf(plan).stages).toMatchObject([{ kind: 'wet', wet: 0.5, stages: [{ kind: 'compress' }] }]);
expect(fxChainOf(plan, { blend: 0 }).stages).toMatchObject([{ kind: 'wet', wet: 0 }]);
expect(fxChainOf(plan, { blend: 7 }).stages).toMatchObject([{ kind: 'wet', wet: 1 }]);
});
it('a blend is as late as what it blends and rings as long', () => {
const [limit] = fxChainOf({ pitch: [], stages: stagesOf('SoundFxLimiter', { wet: 0.5 }) }).stages;
expect(limit).toMatchObject({ kind: 'wet' });
expect(stageLatency(limit!, 48000)).toBe(0.005);
expect(fxRings({ pitch: [], stages: stagesOf('SoundFxLimiter', { wet: 0.5 }) })).toBe(true);
expect(fxRings({ pitch: [], stages: stagesOf('SoundFxTremolo', { wet: 0.5 }) })).toBe(false);
});
it('the wet of a Filter comes after the gain a shelf adds to it', () => {
const f = line([{ type: 'SoundFxFilter', params: { filter: 'lowshelf' } }]);
const filter = f.fx.graph.nodes.find((n) => n.type === 'SoundFxFilter')!;
const keys = () => resolveDef(filter, f.fx.graph, graphLookup(f.project))!.inputs.map((p) => p.key);
expect(keys()).toEqual(['in', 'cutoff', 'q', 'gain', 'wet']);
filter.params.filter = 'lowpass';
expect(keys()).toEqual(['in', 'cutoff', 'q', 'wet']);
});
it('the wet of a Pitch takes its semitones from 0 up to all of them', () => {
expect(
pitchOf(
fxChainOf(
compileSoundFx(line([{ type: 'SoundFxPitch', params: { semitones: 12, wet: 0.5 } }]).fx.graph)
.compiled!,
),
),
).toBe(6);
expect(
compileSoundFx(line([{ type: 'SoundFxPitch', params: { semitones: 12, wet: 0 } }]).fx.graph).compiled,
).toEqual(EMPTY_PLAN);
const f = line([{ type: 'SoundFxPitch', params: { semitones: 12 } }]);
const pitch = f.fx.graph.nodes.find((n) => n.type === 'SoundFxPitch')!;
f.input.ports = [
{ key: 'up', kind: 'number', default: 7 },
{ key: 'blend', kind: 'number', default: 1 },
];
f.edit.connect(f.input, 'blend', pitch, 'wet');
const plan = compileSoundFx(f.fx.graph).compiled!;
expect(pitchOf(fxChainOf(plan))).toBe(12);
expect(pitchOf(fxChainOf(plan, { blend: 0.25 }))).toBe(3);
expect(fxChainOf(plan, { blend: 0 })).toMatchObject({ pitch: 0, shifted: true });
f.edit.connect(f.input, 'up', pitch, 'semitones');
const both = compileSoundFx(f.fx.graph).compiled!;
expect(pitchOf(fxChainOf(both, { up: -10, blend: 0.5 }))).toBe(-5);
});
it('a Delay crossfades: the sound alone at 0, both in full at 0.5, the echoes alone at 1', () => {
expect([0, 0.25, 0.5, 0.75, 1].map(delayShares)).toEqual([
{ dry: 1, echo: 0 },
{ dry: 1, echo: 0.5 },
{ dry: 1, echo: 1 },
{ dry: 0.5, echo: 1 },
{ dry: 0, echo: 1 },
]);
// An echo at wet 0.25 is half as loud as at 0.5, so one fewer of them is still heard.
const tail = (mix: number) =>
fxTailOf({
pitch: 0,
shifted: false,
stages: [{ kind: 'delay', time: 1, feedback: 0.5, damping: 20000, mix, pingPong: false }],
});
expect(tail(0.5)).toBe(10);
expect(tail(0.25)).toBe(9);
expect(tail(1)).toBe(10);
});
});
describe('the tail of a voice (#324)', () => {
const echo = (time: number, feedback: number, mix: number): FxStage => ({
kind: 'delay',
time,
feedback,
damping: 20000,
mix,
pingPong: false,
});
const chain = (...stages: FxStage[]): FxChain => ({ pitch: 0, shifted: false, stages });
it('is nothing without an echo', () => {
expect(fxTailOf(DRY)).toBe(0);
expect(fxTailOf(chain({ kind: 'gain', gain: 2 }))).toBe(0);
expect(fxRings(EMPTY_PLAN)).toBe(false);
});
it('lasts until the last echo is 60 dB below the sound', () => {
expect(fxTailOf(chain(echo(0.25, 0, 0.5)))).toBe(0.25);
// 0.5^9 is 2 in 1000, 0.5^10 one in 1000 and a bit less: ten echoes are heard.
expect(fxTailOf(chain(echo(0.25, 0.5, 1)))).toBe(2.5);
expect(fxTailOf(chain(echo(0.1, 0.95, 1)))).toBeCloseTo(13.5);
expect(fxTailOf(chain(echo(0.25, 0.9, 0.0001)))).toBe(0);
});
it('adds up echoes behind each other and takes the longer way of a Mix', () => {
expect(fxTailOf(chain(echo(0.25, 0, 1), echo(0.5, 0, 1)))).toBe(0.75);
const mixed: FxChain = {
mix: 0.5,
a: chain(echo(1, 0, 1)),
b: chain(echo(0.25, 0, 1)),
stages: [echo(0.5, 0, 1)],
};
expect(fxTailOf(mixed)).toBe(1.5);
});
it('is known from the plan before any value is: an echo rings, wherever it is', () => {
const f = withParam('SoundFxDelay', 'mix', [{ key: 'wet', kind: 'number' }]);
expect(fxRings(soundFxBuildFor(f.fx).compiled!)).toBe(true);
const forked = { mix: { value: 0.5 }, a: EMPTY_PLAN, b: soundFxBuildFor(f.fx).compiled!, stages: [] };
expect(fxRings(forked)).toBe(true);
});
});
/**
* Records what it was asked to play, with the line of effects its values make, and every tune with
* its time on the side. A voice is numbered by how many have been played, so the first is 1. Every
* file lasts a quarter of a second.
*/
function fakeAudio(): AudioSink & {
played: { file: string; owner: string; fx: FxChain | undefined }[];
tuned: { voice: number; params: Readonly<Record<string, number>> }[];
times: (number | undefined)[];
} {
const sink = {
played: [] as { file: string; owner: string; fx: FxChain | undefined }[],
tuned: [] as { voice: number; params: Readonly<Record<string, number>> }[],
times: [] as (number | undefined)[],
play: (file: string, _volume: number, _loop: boolean, owner: string, fx?: FxVoice) =>
sink.played.push({ file, owner, fx: fx && fxChainOf(fx.plan, fx.params) }),
tune: (voice: number, params: Readonly<Record<string, number>>, time?: number) => {
sink.tuned.push({ voice, params });
sink.times.push(time);
},
playNote: () => 0,
playSequence: () => 0,
stopSequence: () => {},
playClip: () => 0,
stopPlayback: () => {},
release: () => {},
length: () => 0.25,
stop: () => {},
tail: () => 0,
stopVoice: () => {},
stopOwner: () => {},
setMix: () => {},
setMixVolume: () => {},
mixVolume: () => 1,
resetMix: () => {},
tuneMix: () => {},
};
return sink;
}
describe('Play sound with fx', () => {
function playingScene(fxId: (f: ReturnType<typeof makeFx>) => string) {
const scene = makeSpriteScene('Box');
const withFx = makeFx(scene);
const fx = withFx.fx;
const input = withFx.edit.addNode('SoundFxInput');
const pitch = withFx.edit.addNode('SoundFxPitch', { semitones: -12 });
const output = withFx.edit.addNode('SoundFxOutput');
withFx.edit.connect(input, 'out', pitch, 'in');
withFx.edit.connect(pitch, 'out', output, 'in');
const sound = new CreateSoundCommand('Jump', FILE);
scene.stack.execute(sound);
const behavior = makeBehavior(scene, 'Logic');
place(scene, behavior.id, { x: 0, y: 0 }, place(scene, scene.spriteId, { x: 0, y: 0 }));
const edit = graphEditor(scene, behavior);
const start = edit.addNode('OnStart');
const play = edit.addNode('PlaySound', { sound: sound.asset.id, fx: fxId(withFx) });
edit.connect(start, 'exec', play, 'exec');
return { ...scene, fx, output, pitch };
}
it('sends the voice through the asset the node names', () => {
const f = playingScene((s) => s.fx.id);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played).toMatchObject([{ file: FILE, fx: { pitch: -12, stages: [] } }]);
});
it('plays it dry without an fx, with one that is gone, and with one that does not compile', () => {
const none = fakeAudio();
startWorld(
playingScene(() => ''),
{ behaviors: true, audio: none },
).frame();
const gone = fakeAudio();
startWorld(
playingScene(() => 'no-such-fx'),
{ behaviors: true, audio: gone },
).frame();
const broken = playingScene((s) => s.fx.id);
broken.fx.graph.edges = [];
expect(soundFxBuildFor(broken.fx).compiled).toBeNull();
const brokenAudio = fakeAudio();
startWorld(broken, { behaviors: true, audio: brokenAudio }).frame();
for (const audio of [none, gone, brokenAudio])
expect(audio.played).toMatchObject([{ file: FILE, fx: DRY }]);
});
});
/** Input with the given parameters, its `param` fed into the effect's `into`, then Output. */
function withParam(type: string, into: string, ports: DeclaredPort[], param = ports[0]!.key) {
const f = line([{ type }]);
f.input.ports = ports;
const effect = f.fx.graph.nodes.find((n) => n.type === type)!;
f.edit.connect(f.input, param, effect, into);
return f;
}
describe('the parameters of a sound FX', () => {
it('stay open in the plan and take the value handed in, held to the row', () => {
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number', default: -12 }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(pitchOf(plan)).toEqual([{ value: -12, param: 'depth', min: -64, max: 64 }]);
expect(pitchOf(fxChainOf(plan))).toBe(-12);
expect(pitchOf(fxChainOf(plan, { depth: 5 }))).toBe(5);
expect(pitchOf(fxChainOf(plan, { depth: 100 }))).toBe(64);
expect(pitchOf(fxChainOf(plan, { other: 3 }))).toBe(-12);
});
it('keep a stage that is 0 by default, so a value handed in can open it, even on a playing voice', () => {
const f = withParam('SoundFxGain', 'gain', [{ key: 'loud', kind: 'number' }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(plan.stages).toHaveLength(1);
expect(fxChainOf(plan)).toEqual({ pitch: 0, shifted: false, stages: [{ kind: 'gain', gain: 1 }] });
expect(fxChainOf(plan, { loud: 6 }).stages[0]).toMatchObject({ kind: 'gain' });
expect((fxChainOf(plan, { loud: 6 }).stages[0] as { gain: number }).gain).toBeCloseTo(10 ** (6 / 20));
});
it('keep a pitch that is 0 by default on the worklet, and only a typed-in 0 off it (#317)', () => {
const fed = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number' }]);
expect(fxChainOf(soundFxBuildFor(fed.fx).compiled!)).toMatchObject({ pitch: 0, shifted: true });
const typed = line([{ type: 'SoundFxPitch', params: { semitones: 0 } }]);
expect(fxChainOf(soundFxBuildFor(typed.fx).compiled!)).toMatchObject({ pitch: 0, shifted: false });
});
it('feed an EQ band as well', () => {
const f = withParam('SoundFxEq', 'mid', [{ key: 'body', kind: 'number', default: 3 }]);
const chain = fxChainOf(soundFxBuildFor(f.fx).compiled!, { body: -4 });
expect(chain.stages).toEqual([{ kind: 'filter', filter: 'peaking', frequency: 1000, gain: -4, q: 1 }]);
});
it('are kept with their defaults through a save, a default only on a number', () => {
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number', default: -7 }]);
expect(roundTrip(f.project)).toEqual(f.project);
const loaded = deserializeProject({
name: 'P',
assets: [
{
id: 'fx',
type: 'soundfx',
name: 'FX',
graph: {
nodes: [
{
id: 'a',
type: 'SoundFxInput',
x: 0,
y: 0,
params: {},
ports: [
{ key: 'p', kind: 'number', default: 'loud' },
{ key: 'q', kind: 'number', default: 2 },
],
},
],
edges: [],
},
},
],
});
expect((loaded.assets[0] as SoundFxAsset).graph.nodes[0]!.ports).toEqual([
{ key: 'p', kind: 'number' },
{ key: 'q', kind: 'number', default: 2 },
]);
});
it('do not go where a sound goes, and a sound does not go where a number does', () => {
const f = line([{ type: 'SoundFxGain' }]);
f.input.ports = [{ key: 'level', kind: 'number' }];
const gain = f.fx.graph.nodes.find((n) => n.type === 'SoundFxGain')!;
f.fx.graph.edges.find((e) => e.to.node === gain.id)!.from.port = 'level';
expect(compileSoundFx(f.fx.graph).problems[gain.id]).toBe('"in" takes a sound');
expect(portsCompatible('fxparams', 'fxparams')).toBe(true);
expect(portsCompatible('fxparams', 'any')).toBe(false);
expect(portsCompatible('struct', 'fxparams')).toBe(false);
});
it('have a default set by a command that undoes', () => {
const f = withParam('SoundFxPitch', 'semitones', [{ key: 'depth', kind: 'number' }]);
f.stack.execute(new SetPortDefaultCommand(f.fx.id, f.input.id, 'depth', 4));
expect(f.input.ports).toEqual([{ key: 'depth', kind: 'number', default: 4 }]);
expect(pitchOf(fxChainOf(soundFxBuildFor(f.fx).compiled!))).toBe(4);
f.stack.undo();
expect(f.input.ports).toEqual([{ key: 'depth', kind: 'number' }]);
});
});
describe('Sound FX parameters and Play sound', () => {
function scene(options: { pick?: string[]; values?: Record<string, number>; other?: boolean } = {}) {
const f = makeSpriteScene('Box');
const withFx = makeFx(f);
const { fx, edit: fxEdit } = withFx;
const input = fxEdit.addNode('SoundFxInput');
input.ports = [
{ key: 'depth', kind: 'number', default: -12 },
{ key: 'loud', kind: 'number', default: 0 },
];
const pitch = fxEdit.addNode('SoundFxPitch');
const gain = fxEdit.addNode('SoundFxGain');
const output = fxEdit.addNode('SoundFxOutput');
fxEdit.connect(input, 'out', pitch, 'in');
fxEdit.connect(pitch, 'out', gain, 'in');
fxEdit.connect(gain, 'out', output, 'in');
fxEdit.connect(input, 'depth', pitch, 'semitones');
fxEdit.connect(input, 'loud', gain, 'gain');
const sound = new CreateSoundCommand('Jump', FILE);
f.stack.execute(sound);
const behavior = makeBehavior(f, 'Logic');
place(f, behavior.id, { x: 0, y: 0 }, place(f, f.spriteId, { x: 0, y: 0 }));
const edit = graphEditor(f, behavior);
const start = edit.addNode('OnStart');
const play = edit.addNode('PlaySound', { sound: sound.asset.id, fx: fx.id });
const named = options.other ? 'another-fx' : fx.id;
const params = edit.addNode('SoundFxParameters', { soundFxAsset: named, ...options.values });
params.ports = (options.pick ?? []).map((key) => ({ key, kind: 'number' as const }));
edit.connect(start, 'exec', play, 'exec');
edit.connect(params, 'params', play, 'fxParams');
return { ...f, fx, input, behavior, play, params };
}
it('hands the picked values to the voice, the others keep their defaults', () => {
const f = scene({ pick: ['depth'], values: { depth: 7 } });
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played).toMatchObject([
{ file: FILE, fx: { pitch: 7, stages: [{ kind: 'gain', gain: 1 }] } },
]);
});
it('starts a picked parameter at the default of the FX', () => {
const f = scene({ pick: ['depth', 'loud'] });
const def = resolveDef(f.params, f.behavior.graph, graphLookup(f.project))!;
expect(def.inputs.map((p) => [p.key, p.default])).toEqual([
['depth', -12],
['loud', 0],
]);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played[0]!.fx).toEqual({ pitch: -12, shifted: true, stages: [{ kind: 'gain', gain: 1 }] });
});
it('says so at the node when no FX is picked or it is gone', () => {
const f = scene();
const lookup = graphLookup(f.project);
expect(callProblem(f.params, lookup)).toBeNull();
f.params.params.soundFxAsset = '';
expect(callProblem(f.params, lookup)).toBe('No sound FX picked');
f.params.params.soundFxAsset = 'gone';
expect(callProblem(f.params, lookup)).toBe('That sound FX is gone');
});
it('warns at Play sound when the parameters are for another FX', () => {
expect(soundFxParamsMismatch(scene().play, scene().behavior.graph)).toBeNull();
const f = scene({ other: true });
expect(soundFxParamsMismatch(f.play, f.behavior.graph)).toBe('The parameters are for another sound FX');
});
it('follow a parameter renamed at the Input, edges and value included, and back on undo', () => {
const f = scene({ pick: ['depth'], values: { depth: 7 } });
f.stack.execute(new RenamePortCommand(f.fx.id, f.input.id, 'depth', 'drop'));
expect(f.params.ports).toEqual([{ key: 'drop', kind: 'number' }]);
expect(f.params.params.drop).toBe(7);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played[0]!.fx).toEqual({ pitch: 7, shifted: true, stages: [{ kind: 'gain', gain: 1 }] });
f.stack.undo();
expect(f.params.ports).toEqual([{ key: 'depth', kind: 'number' }]);
expect(f.params.params.depth).toBe(7);
});
});
describe('Set sound FX parameters (#315)', () => {
/**
* Pressing x plays Jump through an FX twice, the first `sound` – then hands `depth` to the voice
* the first play gave out, over the length of that play where `spanned`.
*/
function tuning(sound?: string, spanned = false) {
const f = makeSpriteScene('Box');
const { fx } = makeFx(f);
const created = new CreateSoundCommand('Jump', FILE);
f.stack.execute(created);
const behavior = makeBehavior(f, 'Logic');
place(f, behavior.id, { x: 0, y: 0 }, place(f, f.spriteId, { x: 0, y: 0 }));
const edit = graphEditor(f, behavior);
const first = edit.addNode('PlaySound', { sound: sound ?? created.asset.id, fx: fx.id });
const second = edit.addNode('PlaySound', { sound: created.asset.id, fx: fx.id });
const set = edit.addNode('SetSoundFxParameters');
const params = edit.addNode('SoundFxParameters', { soundFxAsset: fx.id, depth: 3 });
params.ports = [{ key: 'depth', kind: 'number' }];
edit.wire([
[edit.addNode('OnKeyDown', { key: 'x' }), 'exec', first, 'exec'],
[first, 'exec', second, 'exec'],
[second, 'exec', set, 'exec'],
[first, 'voice', set, 'voice'],
[params, 'params', set, 'fxParams'],
]);
if (spanned) edit.wire([[first, 'length', set, 'time']]);
return f;
}
it('hands the values to the one voice its Play sound gave out, not to another of the same sound', () => {
const audio = fakeAudio();
const { input, frame } = startWorld(tuning(), { behaviors: true, audio });
input.press('x');
frame();
expect(audio.played).toHaveLength(2);
// Also by the scope a note's own sound FX goes by (#346), which a sound does not have.
expect(audio.tuned).toEqual([{ voice: 1, params: { depth: 3, 'fx:depth': 3 } }]);
});
it('reaches nothing where its Play sound played nothing', () => {
const audio = fakeAudio();
const { input, frame } = startWorld(tuning('no-such-sound'), { behaviors: true, audio });
input.press('x');
frame();
expect(audio.played).toHaveLength(1);
expect(audio.tuned).toEqual([]);
});
it('spans a change over the length its Play sound hands out', () => {
const audio = fakeAudio();
const { input, frame } = startWorld(tuning(undefined, true), { behaviors: true, audio });
input.press('x');
frame();
expect(audio.times).toEqual([0.25]);
});
});