Files
feuerwerk/tools/e2e
adminandClaude Opus 5.5 e066613583
game-maker / gate (push) Successful in 2m52s
game-maker / suite (push) Successful in 14m21s
Watch a held body for a time, not for a count of frames
The suite to 46c620a (#294) was red by one check: e2e 41, "a body
dragged while playing hangs where the pointer holds it and is let
go at rest". The body hung where it should, on -3490 in every
frame, and fell from rest. The check failed on its own bound of 30
frames while held: that run drew 21 in the second of holding, the
green runs of the day drew 37 to 54.

- The bound is now the time the hold was watched: 800 ms between
  the first and the last sample before the release, and five
  samples at least.
- The detail of the check names that time next to the frames.
- Nothing in src/ changes.

This is not the wobble of 9cff528 and 543b052 (#282) once more.
Those were about when the samples are taken, this one about how
many a runner manages. Why that run was so slow is not known.

Tests:
- e2e 41 on melektaus-atx: 21 checks, all pass, 66 frames in 1114
  ms while held.
- No counter-probe: a run as slow as the red one was not
  reproduced.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:33:21 +02:00
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