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f68941fa3ae3ebe89aeae044805d61e43508cff4
feuerwerk
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Claude Opus 5
f68941fa3a
game-maker / gate (push)
Successful in 1m33s
Details
game-maker / suite (push)
Successful in 5m37s
Details
An animation reaches the scene's own background and objects inside placed containers (
#109
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 06:48:21 +02:00
..
animation
An animation reaches the scene's own background and objects inside placed containers (
#109
)
2026-09-17 06:48:21 +02:00
console
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
container
Give the three asset tabs one base, and move the viewports into the editor
2026-09-10 07:14:38 +02:00
font
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
graph
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
inspector
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
list
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
panels
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
particles
A shader costs a source nothing, because a field was already one draw call (
#88
)
2026-09-14 11:06:45 +02:00
shader
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
sound
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
statemachine
A transition carries a name, so a state needs no visible port (
#52
)
2026-09-14 14:05:18 +02:00
texture
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
viewport
A shader costs a source nothing, because a field was already one draw call (
#88
)
2026-09-14 11:06:45 +02:00
actions.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
App.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
assetImport.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
AssetTabEditor.ts
A held preview is rebased, not paused, and it wears the asset's own rows (
#86
)
2026-09-14 07:03:51 +02:00
autosave.ts
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
debugHook.ts
An animation is previewed above its timeline: the root at the playhead, drawn but never written (
#99
)
2026-09-16 21:00:18 +02:00
Editor.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00
EditorRun.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00
fileImport.ts
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
FilePicker.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
fontImport.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
framing.ts
Two compilers that walk a graph the same way walk it through one emitter (
#85
)
2026-09-16 19:28:28 +02:00
PlaySession.ts
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
ProjectSession.ts
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
settings.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00
shortcuts.ts
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
soundImport.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00
state.ts
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
tabRow.ts
Tab row: what does not fit goes behind a menu, the active tab always stays (
#84
)
2026-09-13 22:06:46 +02:00
TabStrip.ts
Tab row: what does not fit goes behind a menu, the active tab always stays (
#84
)
2026-09-13 22:06:46 +02:00
textureImport.ts
Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
2026-09-16 17:38:54 +02:00