Describe the click and double-click on a hierarchy row (#353)
A row of the Scene objects panel now leads to the object's asset like
the asset link in the inspector does.
- Scene editing: a click on the selected row pings its asset, a
double-click or Enter opens it. Only a group's row still folds on a
double-click, object rows fold by the chevron and the arrow keys.
- Concepts: Open asset names the double-click on the object's row.
- Development: 1882 editor checks (e2e 01 has one more).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Get position no longer has world x and world y outputs. Behaviors and
Scene-editing now say it gives the coordinates local to the parent and
point to Get world position for the world ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe sprite preview, machine ports and shared local machines
The wiki catches up with the last four commits in the code repo.
- Concepts: new paragraph Sprite preview. Architecture lists
SpritePreview.ts and previewFit.ts.
- State-machines: a Start input or a Variables node can name the
machine it carries. A called behavior now shares the caller's
local machines instead of starting empty.
- Behaviors: the warning at Run behavior for a different machine,
the shared local machines and Get world position in the data nodes.
- Scene-editing: a half sentence on Get world position.
- Development: e2e sum 1744.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Behaviors: both nodes in the lists of data and action nodes.
- Scene editing: the z-order paragraph says a graph can read and
change z while the game runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shaders gets the camera as a wearer, its measurement and In the code. Scene editing gets the Shader switch, Concepts a pointer, Development the e2e sum 1725.
- Scene editing, "Where it lands": a pasted copy lands where the view
shows it, the editor offsets of its parents included.
- Development: the e2e total is 1591.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe the While playing presets and spawn groups (#265)
- Concepts: what Live, Balanced and Minimal hold back while a game
runs, and that the game itself is never throttled.
- Scenes: the new While playing row in the project settings.
- Scene editing: objects spawned at the top level are listed in a
group named after their asset.
- Development: e2e check count 1562.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe the turn knob and sorting a container with its parent
Two changes in the scene view need their words in the wiki.
- Scene editing: texts, tilemaps, particles and containers have the
turn knob. A container shows it above a frame around its content
(#242).
- Scene editing: a container has "Sort with parent". It is off by
default and draws the whole content at the slot of its parent
(#243).
- Development: the check total is 1452, counted in a full e2e run
in the CI image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe dragging a selection and joining groups (#241)
- Scene editing: the group dialog offers existing groups, the folder
stands in the icon column with the count left of it, and dragging a
selected row moves the whole selection.
- Development: check sum 1447.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe shift-click range selection in the hierarchy (#241)
- Scene editing: shift-click selects all rows between the anchor and
the clicked row. Ctrl+shift adds the range.
- Development: check total is now 1443.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Scene editing: new section "Groups in the hierarchy", plus the click
on an object that is already selected with others.
- Architecture: group model, treeOrder and the drop rules.
- Development: check sum 1442.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe copy and paste of objects and nodes (#240)
- Scene editing: new section on Ctrl+C/Ctrl+V, where a paste lands
and under which parent.
- Behaviors: a point on copying nodes and what the palette filter
leaves out.
- Keyboard: Ctrl+C/Ctrl+V per tab and the picture import.
- Architecture: clipboard snapshot and paste commands.
- Development: e2e check total 1432.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scene editing explains the Symbol, Name and Shape toggles per asset kind, Architecture lists the new topbar button, Development raises the check count to 1422.
A child's Z used to count against the whole scene. The new switch keeps
it local to the parent, and the pages need to say when and how.
- Scene editing: new paragraph "Sort with parent". It covers behind and
in front of the parent, chains, the defaults for new and saved
objects and the parents where it has no effect.
- Animations: the Z row points to Sort with parent.
- Development: check total 1398.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Describe the white scene symbols and how they make room
- Scene-editing: symbols are the panel icons, white in a thin dark
outline with no plate, 18 world units across and clickable.
- Scene-editing: overlapping symbols stand on a ring round the middle
of their positions, whoever owns them.
- Colliders and Particles follow the new look and placement.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Architecture catches up with refactoring round 6 (#85)
- Architecture names SheetCanvas, mixColor, fingerprint, MoveCommand
and rayOf, plus seven modules that were missing, among them
vectorCurves, portTypes, SortableList and PixelThumbs. The Scope
entry is current again after #164.
- Scene editing no longer points to symbol-icons.test.ts, which went
into svg-icons.test.ts with #176.
- Development: the editor check sum is 1310. CI measured 1308 at
d7c0b7c, plus the two new pan checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>