Scene editing
MelekTaus edited this page 2026-10-07 23:25:25 +02:00
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Author SHA1 Message Date
adminandClaude Opus 5.5 027d64d914 Describe the click and double-click on a hierarchy row (#353)
A row of the Scene objects panel now leads to the object's asset like
the asset link in the inspector does.

- Scene editing: a click on the selected row pings its asset, a
  double-click or Enter opens it. Only a group's row still folds on a
  double-click, object rows fold by the chevron and the arrow keys.
- Concepts: Open asset names the double-click on the object's row.
- Development: 1882 editor checks (e2e 01 has one more).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 23:25:25 +02:00
adminandClaude Opus 5.5 a64145fc9b Describe Get position as local only
Get position no longer has world x and world y outputs. Behaviors and
Scene-editing now say it gives the coordinates local to the parent and
point to Get world position for the world ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:14:11 +02:00
adminandClaude Opus 5.5 70697cce9a Describe sprite preview, machine ports and shared local machines
The wiki catches up with the last four commits in the code repo.

- Concepts: new paragraph Sprite preview. Architecture lists
  SpritePreview.ts and previewFit.ts.
- State-machines: a Start input or a Variables node can name the
  machine it carries. A called behavior now shares the caller's
  local machines instead of starting empty.
- Behaviors: the warning at Run behavior for a different machine,
  the shared local machines and Get world position in the data nodes.
- Scene-editing: a half sentence on Get world position.
- Development: e2e sum 1744.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:44:21 +02:00
adminandClaude Opus 5.5 cf0247a64a Get Z and Set Z nodes
- Behaviors: both nodes in the lists of data and action nodes.
- Scene editing: the z-order paragraph says a graph can read and
  change z while the game runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:08:55 +02:00
admin 986aad5bd7 Describe the camera shader (#299)
Shaders gets the camera as a wearer, its measurement and In the code. Scene editing gets the Shader switch, Concepts a pointer, Development the e2e sum 1725.
2026-10-03 16:03:25 +02:00
admin 7095ad8157 Scene editing: a scene comes up framed as Fit frames it (#295)
Concepts: Unpack is in the right-click menu only. Colliders: the
inspector does not list the corners of a polygon. Development: 1695
editor checks.
2026-10-02 23:53:00 +02:00
adminandClaude Opus 5.5 3a46facd7f Say that paste goes by what the view shows (#263)
- Scene editing, "Where it lands": a pasted copy lands where the view
  shows it, the editor offsets of its parents included.
- Development: the e2e total is 1591.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:38:12 +02:00
adminandClaude Opus 5.5 68c8798a70 Describe the While playing presets and spawn groups (#265)
- Concepts: what Live, Balanced and Minimal hold back while a game
  runs, and that the game itself is never throttled.
- Scenes: the new While playing row in the project settings.
- Scene editing: objects spawned at the top level are listed in a
  group named after their asset.
- Development: e2e check count 1562.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 11:53:23 +02:00
adminandClaude Opus 5.5 82dd9f1b77 Describe the scene tab header and Fit on the camera (#245)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 12:58:01 +02:00
adminandClaude Opus 5.5 8024b9d1ef Describe the turn knob and sorting a container with its parent
Two changes in the scene view need their words in the wiki.

- Scene editing: texts, tilemaps, particles and containers have the
  turn knob. A container shows it above a frame around its content
  (#242).
- Scene editing: a container has "Sort with parent". It is off by
  default and draws the whole content at the slot of its parent
  (#243).
- Development: the check total is 1452, counted in a full e2e run
  in the CI image.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 12:13:51 +02:00
adminandClaude Opus 5.5 0063a7a466 Describe dragging a selection and joining groups (#241)
- Scene editing: the group dialog offers existing groups, the folder
  stands in the icon column with the count left of it, and dragging a
  selected row moves the whole selection.
- Development: check sum 1447.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 11:19:21 +02:00
adminandClaude Opus 5.5 1106c93bfa Describe shift-click range selection in the hierarchy (#241)
- Scene editing: shift-click selects all rows between the anchor and
  the clicked row. Ctrl+shift adds the range.
- Development: check total is now 1443.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 10:54:06 +02:00
adminandClaude Opus 5.5 2b694379c3 Describe groups in the scene hierarchy (#241)
- Scene editing: new section "Groups in the hierarchy", plus the click
  on an object that is already selected with others.
- Architecture: group model, treeOrder and the drop rules.
- Development: check sum 1442.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:18:05 +02:00
adminandClaude Opus 5.5 79c3b3ef53 Describe copy and paste of objects and nodes (#240)
- Scene editing: new section on Ctrl+C/Ctrl+V, where a paste lands
  and under which parent.
- Behaviors: a point on copying nodes and what the palette filter
  leaves out.
- Keyboard: Ctrl+C/Ctrl+V per tab and the picture import.
- Architecture: clipboard snapshot and paste commands.
- Development: e2e check total 1432.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:25:59 +02:00
admin 13fef2957a Describe the eye popup for scene view visibility
Scene editing explains the Symbol, Name and Shape toggles per asset kind, Architecture lists the new topbar button, Development raises the check count to 1422.
2026-09-26 23:33:11 +02:00
adminandClaude Opus 5.5 604a2e22b3 Describe Sort with parent for children (#232)
A child's Z used to count against the whole scene. The new switch keeps
it local to the parent, and the pages need to say when and how.

- Scene editing: new paragraph "Sort with parent". It covers behind and
  in front of the parent, chains, the defaults for new and saved
  objects and the parents where it has no effect.
- Animations: the Z row points to Sort with parent.
- Development: check total 1398.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:08:24 +02:00
adminandClaude Opus 5.5 39c9b1b6f9 Describe name plates and label rows in the scene view
Development: e2e sum 1382 (computed).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:05:48 +02:00
admin daeeaf9fe8 Describe sorting by Y, the tile sort offset and the frame sort line (#228) 2026-09-24 19:34:44 +02:00
admin 9de5666c93 Describe the symbol scale in the project settings
Scene editing and Concepts explain the new Symbol scale field. Development has the e2e sum 1375.
2026-09-24 10:55:59 +02:00
admin 9a556e4dcc Describe pixel exact zoom steps in scene and game view 2026-09-24 10:41:09 +02:00
admin d2dbf02ba6 Describe the size gizmo in the scene view (#223)
Scene-editing explains edges, corners and the turn/scale knob. Development has the new check total 1363.
2026-09-23 22:37:24 +02:00
adminandClaude Opus 5.5 3309072454 Describe the white scene symbols and how they make room
- Scene-editing: symbols are the panel icons, white in a thin dark
  outline with no plate, 18 world units across and clickable.
- Scene-editing: overlapping symbols stand on a ring round the middle
  of their positions, whoever owns them.
- Colliders and Particles follow the new look and placement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:08:03 +02:00
admin 11164a76c2 Describe the clickable collider symbol in the scene view 2026-09-23 19:18:20 +02:00
admin 408974392d Describe the collider and rigidbody picker and Fit to sprite (#222) 2026-09-23 18:29:44 +02:00
adminandClaude Opus 5.5 db8b6428d3 Architecture catches up with refactoring round 6 (#85)
- Architecture names SheetCanvas, mixColor, fingerprint, MoveCommand
  and rayOf, plus seven modules that were missing, among them
  vectorCurves, portTypes, SortableList and PixelThumbs. The Scope
  entry is current again after #164.
- Scene editing no longer points to symbol-icons.test.ts, which went
  into svg-icons.test.ts with #176.
- Development: the editor check sum is 1310. CI measured 1308 at
  d7c0b7c, plus the two new pan checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 06:58:00 +02:00
adminandClaude Opus 5 4d928d3908 Scene editing: the object menu opens in the view (#204)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 19:47:32 +02:00
admin ff4b219bd3 Scene view symbols as SVG files: icons paragraph in Scene editing, symbolIcons in Architecture, check sum 1093 (#175) 2026-09-19 17:07:56 +02:00
admin b79ed36b43 Tilemap layer Z (#174): Tilemaps, Scene-editing, Architecture, Development; check total 1076 2026-09-19 14:03:21 +02:00
admin 359b366f4b Scene editing: transform rows and the matrix chain; Colliders: oriented boxes; 758 checks (#76) 2026-09-13 17:25:09 +02:00
admin 85c2a04fb6 Asset rows: click selects, double-click or + opens the tab (#71); 717 checks 2026-09-13 12:10:37 +02:00
admin 293cc2b4ca Replace characters Gitea flags as ambiguous (en dash, ×, ›, −) 2026-09-12 20:54:04 +02:00
admin 9be12944fc Move the README's reference sections into wiki pages 2026-09-12 20:38:20 +02:00