Describe the turn knob and sorting a container with its parent
Two changes in the scene view need their words in the wiki. - Scene editing: texts, tilemaps, particles and containers have the turn knob. A container shows it above a frame around its content (#242). - Scene editing: a container has "Sort with parent". It is off by default and draws the whole content at the slot of its parent (#243). - Development: the check total is 1452, counted in a full e2e run in the CI image. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1 parent
0063a7a466
commit
8024b9d1ef
2 files changed
+14
-2
No files matched your search
+1
-1
@@ -15,7 +15,7 @@ npm run build # writes dist/ and regenerates index.html
|
||||
php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
|
||||
php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
|
||||
php tests/php/snapshots.test.php # the snapshot store (#231), the same way
|
||||
node tools/seed-e2e.mjs && node tools/e2e.mjs # 1447 editor checks, screenshots in /tmp/gm-e2e-*.png
|
||||
node tools/seed-e2e.mjs && node tools/e2e.mjs # 1452 editor checks, screenshots in /tmp/gm-e2e-*.png
|
||||
GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
|
||||
./e2e.sh start [GM_STEPS] # the same run detached, see below
|
||||
./e2e.sh status # live progress, or the last run's result
|
||||
|
||||
+13
-1
@@ -92,6 +92,13 @@ asset, overridden per object. A parent that is not drawn itself (container, beha
|
||||
collider) or is a tilemap has no single place to share, so there the switch does nothing. The rule
|
||||
lives in `drawSlots` (`src/viewport/drawOrder.ts`), which the scene view, the game and picking share.
|
||||
|
||||
A **container** has the switch too (#243), but it works differently: the container is never drawn,
|
||||
so it passes its content on. With it on, everything the container holds is drawn in the place of
|
||||
the container's parent, say the figure it hangs under, as if it were the figure's own children. The
|
||||
switch of the content itself has no say then. Several containers in a row pass on through as long
|
||||
as each has it on. A container starts with the switch **off**, also a new one, so content placed
|
||||
before draws as it did. At the top level, or under a tilemap, it does nothing.
|
||||
|
||||
**Transform.** Sprites, texts, colliders and containers carry four more rows next to their
|
||||
position: **Scale** (one factor, default 1), **Rotation** (degrees, positive turns clockwise on
|
||||
screen), **Mirror X** and **Mirror Y**. They are ordinary properties — set on the asset, overridden
|
||||
@@ -105,7 +112,9 @@ the corners; dragging an object moves it in its parent's frame, so a child under
|
||||
by a quarter walks down the screen when dragged along its own x. `Move` and `Set position` work
|
||||
in the object's own axes as well.
|
||||
|
||||
**Size gizmo.** A selected sprite or collider gets handles on its outline (#223), turned with it:
|
||||
**Size gizmo.** A selected sprite or collider gets handles on its outline (#223), turned with it.
|
||||
Texts, tilemaps, particle sources and containers get the knob only (#242), since they have no
|
||||
width and height to pull at:
|
||||
- **Edges and corners** set Width and Height (a corner both). The opposite side stays where it was,
|
||||
so the object's position moves by half the change. Sizes land on whole units, at least 1.
|
||||
A handle reaches 7 pixels outwards but only half that into the object, so a small sprite can
|
||||
@@ -116,6 +125,9 @@ in the object's own axes as well.
|
||||
the drag decide which: pulled away from or towards the centre it scales, pulled sideways it
|
||||
turns. That choice holds until the release, so one drag never does both. Shift snaps a turn to
|
||||
15°. The turn is the angle swept round the object's centre, so it can go on past a half circle.
|
||||
- A **container**'s knob stands over a thin frame round everything it holds, not over its small
|
||||
icon. The frame turns and grows with the container. Turning and scaling go round the container's
|
||||
origin, where its icon stands, so its content swings round that point.
|
||||
- The values go into **this object's overrides**, like "Fit to sprite": a value equal to the
|
||||
asset's own clears the override. One drag is one undo step.
|
||||
|
||||
|
||||
Reference in new issue
Block a user