Sounds
MelekTaus edited this page 2026-10-14 15:36:58 +02:00
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Wiki Page Revisions

70 Commits

Author SHA1 Message Date
adminandClaude Opus 5.5 83f83f0e6e Drop the characters Gitea flags as ambiguous from the wiki (#416)
Gitea puts a warning box above a page that holds a character it
counts as ambiguous. Six such characters sat on four pages, so the
box showed on Concepts, Instruments, Sounds and Videos.

- Concepts: the close button is named in words, and the size reads
  320x200 px.
- Sounds: the panel size reads 560x414 px.
- Instruments: the cutoff formula uses * instead of the multiplication
  sign. This one came in with #421 after the issue was written.
- Videos: the quoted info text stops before the dash that the UI
  itself shows. Also newer than the issue.

The code is unchanged. The dash in src/editor/video/videoInfo.ts stays,
because nothing warns about it inside the canvas.

Tests:
- grep over all wiki pages for the multiplication sign, en dash,
  single right angle quote and minus sign: 0 hits, no CR.
- Rendered pages before the change: ambiguous-code-point only on
  Concepts (2), Instruments (2), Sounds (1) and Videos (1), 6 in all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 15:36:58 +02:00
adminandClaude Opus 5.5 32fa30a983 Compositions: the composition's bus, video bus, sound kept in step
- Compositions has a new section "The composition's bus": every
  composition has a bus and a node in the master routing, audio items
  pick To composition, From asset, Master or a bus.
- The old limit "sound runs ahead after a hitch" gives way to the
  resync: more than 40 ms off, the sound starts again at the picture.
- Compositions also tells that the sprite of a video item reads
  "Driven (by composition)" in its Video clock row.
- Videos describes the row Video bus.
- Sounds lists compositions among the nodes of the master routing.
- Development counts 2077 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:31:17 +02:00
adminandClaude Opus 5.5 0598e2d27d Sounds, Videos: a video's own node in the Master routing
- Sounds, Videos, Compositions and Architecture describe the video
  node: links, its own bus, the rule for the links of a new video, and
  that the tabs play straight into the Master.
- Videos: the recording badge is an HTML element over the canvas.
- Development: 2043 e2e checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:16:11 +02:00
admin b0f46b28b6 Sounds, Videos: a drag changes only the picked clip (#403)
- Sounds: with no clip picked a drag in the strip or the wave makes a
  clip. With one picked its handles move its edges, its band moves it
  whole, and any other drag does nothing. A click in the wave picks.
- Videos: the same gestures, with the track in place of the wave. The
  clips not picked stand faint in the track.
- Development: 1996 editor checks.
2026-10-11 12:52:13 +02:00
adminandClaude Opus 5.5 bfb39d12a0 Sounds: the Reverb's screen moves (#401)
The sound rings out on the round screen again and again, and the
reflections drift. Only for the look of it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:33:03 +02:00
adminandClaude Opus 5.5 c506b7dacb Sounds: the Bitcrusher and Delay plates are shorter (#399, #393)
The Bitcrusher is now 680x220 and the Delay 680x224.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:16:56 +02:00
adminandClaude Opus 5.5 0ea28c52be Describe the Bitcrusher device and its pixel screen (#399)
- Sounds: the table row names the device. The Bitcrusher section says
  what the plate holds, how the screen draws a sine in cells of steps
  and holds, its texts and the 16 lamps of the bits kept.
- Architecture: CrusherPanel, CrusherFace and crusherView.
- Development: 1975 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:06:01 +02:00
adminandClaude Opus 5.5 52e85c2500 Describe the Flanger's thin line and its fading trail (#398)
- Sounds: the response is one thin line. Behind the Flanger's comb a
  faint trail fades with age, and the line fades out where its teeth
  pass faster than an eye follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:30:04 +02:00
adminandClaude Opus 5.5 5e813235a2 Describe how the Flanger's comb stays calm where it crowds (#398)
Sounds: the Flanger's comb is reckoned exactly per column and blurred
over the last 1/20 s, so its teeth high up become a calm band instead
of flickering. Its edges are smooth lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:15:53 +02:00
adminandClaude Opus 5.5 c257ed91ff Describe Tremolo, Vibrato, Phaser and Flanger as devices (#398)
The four nodes are now drawn as devices of a fixed size in the graph.

- Sounds: a sentence in each of the four rows of the effect table.
- Sounds: under Tremolo and Vibrato, and under Phaser and Flanger, a
  part on the plates, what the screens draw and say, the lane, the
  light and the Rate lamp, and what is on the plate.
- Architecture: ModulationPanel, ModulationFace and modulationView.
- Development: 1974 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:02:55 +02:00
adminandClaude Opus 5.5 fdb016d88d Describe the Limiter node as a device that holds its reduction (#397)
- Sounds: the table row, and a part on the device under Compressor
  and Limiter. It covers the knobs, the lever, the lamp, the screen,
  how the capture is held and how the reduction is read.
- Architecture: LimiterPanel, LimiterFace and limiterView.
- Development: 1970 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:31:12 +02:00
adminandClaude Opus 5.5 beb6022fb9 Describe the Saturation node as a device that glows (#396)
- Sounds: the table row says the node is a copper device, and the
  Saturation section describes the screen, the heat and the plate.
- Architecture: SaturationPanel, SaturationFace and saturationView.
- Development: 1969 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:05:24 +02:00
adminandClaude Opus 5.5 543f0df344 Drop the 5-Band-EQ from the node lists (#395)
The Parametric EQ replaces the 5-Band-EQ, which is gone from the code.

- Sounds: its table row is gone, and so are its range and its place
  in the list of numbers an Envelope can move.
- Instruments: the effects row names the Parametric EQ instead, and
  the Envelope's list counts four nodes with a wet, not five.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:46:21 +02:00
adminandClaude Opus 5.5 2a682acade Describe the Delay node as a device with its echoes (#393)
- Sounds: the Delay row and a section on the device, its screen, the
  running light, the levers and the knobs.
- Architecture: DelayPanel, DelayFace and delayView.
- Development: 1968 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:51:17 +02:00
adminandClaude Opus 5.5 726422609f Describe the Pan node as a cyan one-knob device (#392)
- Sounds: the Pan row says how the node looks in the graph.
- Architecture: KnobPanel names the Pan.
- Development: 1967 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 18:26:41 +02:00
adminandClaude Opus 5.5 196c999b9f Describe the Pitch and Mix nodes as devices (#390)
- Sounds: the Pitch row says how its green knob turns. The Mix row
  describes the blue device with A and B and its curve lever.
- Architecture: KnobPanel and KnobFace replace GainPanel and GainFace.
- Development: 1965 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:37:49 +02:00
adminandClaude Opus 5.5 55cdec92ec Describe the Reverb node as a device with its tail (#389)
- Sounds: the Reverb's row names the device, and the Reverb section
  says what the round screen draws and how the plate is worked.
- Architecture: ReverbPanel, ReverbFace, reverbView, and that
  nodeParamDrag writes several settings at once.
- Development: 1964 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:36:10 +02:00
adminandClaude Opus 5.5 b4cfdc3c54 Describe the Filter's editor and resizable EQ and Filter nodes (#385)
- Sounds: the Filter's editor in its node and its tab, with the
  spectrum.
- Sounds: new sections Resizing a node and Little room, the EQ's
  node without its help line.
- Architecture: BandCurve, CurvePanel, FilterPanel, CurveFace and
  the corner drag in graphDrags.
- Development: 1961 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:30:09 +02:00
adminandClaude Opus 5.5 fba92f310c Describe the Gain node as square without its name (#384)
The Gain's plate lost its engraved name and is now 160x160.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:30:01 +02:00
adminandClaude Opus 5.5 d12b56caf0 Describe the Gain node as an orange device (#384)
- Sounds: the Gain row says how its node looks and how its knob works.
- Architecture: GainPanel and GainFace, drawPlate shared.
- Development: 1957 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:07:57 +02:00
adminandClaude Opus 5.5 d6c12567e2 Describe the EQ's editor in its node and the wheel in graphs (#381)
The EQ node shows the editor of its tab right in the graph now, and
the small curve below its rows (#375) is gone. The numbers below the
Compressor's knobs in its node are plain labels (#382), and the wheel
zooms a graph over its nodes too (#383).

- Sounds: the table row, the section's opening, the part "In the
  node" with the ways it differs from the tab, and the spectrum that
  also runs while the node is in the picture.
- Sounds: the Compressor node's numbers as labels, the ratio as 4:1,
  and the wheel over a knob or a band zooming the graph.
- Behaviors: the wheel zooms over a node too.
- Architecture: EqPanel, EqEditor and EqFace, and NodeRegistry,
  parametricEq and NodeView without the node picture.
- Development: 1956 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 12:40:16 +02:00
adminandClaude Opus 5.5 694aca4b07 Describe the Compressor's panel in its node (#380)
The panel of #379 is what a Compressor node shows in the graph now, and
a double-click opens the tab of #378 again.

- Sounds: the node's row in the table, and the section on the device in
  the node. Its ports sit beside it, its knobs and lever work there,
  typing stays in the tab, and the meter runs while the node is seen.
- Concepts: the window of one size for a Compressor is gone.
- Architecture: CompressorFace, nodeFaces, nodeParamDrag, and a face
  instead of the rows in NodeView.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 11:42:00 +02:00
adminandClaude Opus 5.5 5ef7b8e2b4 Describe the Compressor's hardware look (#379)
- Sounds: the Hardware look setting in the table, and a section on
  the panel, its window of one size, knobs, meter, lever and LEDs.
- Concepts: a Compressor in its hardware look has a window only.
- Architecture: CompressorPanel + hardwareView, the chrome Knob.
- Development and README: 1953 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 02:06:57 +02:00
adminandClaude Opus 5.5 a51884fafb Describe the Compressor tab's layout and auto-gain as a switch (#378)
- Sounds: knobs at the bottom, levels filling the height, the curve
  centred at their right, and the least size of its window.
- Sounds: auto-gain of the Compressor, Limiter and Saturation is a
  switch with the makeup or output on top. The Compressor's gives back
  what it takes at -18 dB. New offline measurement.
- Concepts: a window is at least 320 x 200, more where its tab needs.
- Development: 1949 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:57:28 +02:00
adminandClaude Opus 5.5 5b9343f173 Describe the Compressor's tab and the Knob (#378)
- Sounds: the Compressor's row and a paragraph on its tab: knobs,
  curve with threshold and ratio to drag, levels in and out.
- Architecture: Knob + knob in the toolkit, CompressorEditor,
  compressorView and nodeTabs, several nodes listened to at once.
- Development: 1947 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 22:40:15 +02:00
adminandClaude Opus 5.5 8a4dde0e04 Describe clips decoded from a file of their own (#349)
- Sounds: every clip has an Opus copy of its cut, with Stream on or
  off. What is still decoded whole, and the measured difference.
- Architecture: streams and StreamKeeper cover every clip.
- Development: 1937 e2e checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:53:53 +02:00
adminandClaude Opus 5.5 5515c67008 Describe streaming long sounds from an Opus copy (#349)
- Sounds: the Stream row, a new section on what streams, what the
  copy is, what stays decoded, and the measured memory.
- Songs: a bake is streamed now, not decoded with the project.
- Architecture: streams, streamQueue, streaming and StreamKeeper.
- Development: 1935 e2e checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:27:32 +02:00
adminandClaude Opus 5.5 bca135494f Describe the Parametric EQ's zoom, saved on its node (#376)
- Sounds: the wheel on free space zooms the curve's dB, the steps,
  the grid, handles on the edge, saved as `range` and no undo step.
- Sounds: the wheel turns the Q only over a handle now, and the node's
  curve is zoomed as the tab is.
- Development: 1922 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 16:36:45 +02:00
adminandClaude Opus 5.5 a907ee1fec Describe the EQ's curve in its node and its spectrum (#375, #374)
- Sounds: the node row says the curve is drawn in small and the tab
  shows a spectrum. The Parametric EQ section has a point for each:
  the curve in the node and its box without a band, the spectrum
  with its sides, its scale of 0 to -96 dBFS, what counts as played
  and when no analyser is fed. "What is heard" names the taps.
- Architecture: the `picture` of a node in NodeRegistry and NodeView,
  the taps in the sound FX compiler, the axes in parametricEq,
  viewport/spectrum, and the spectrum in EqEditor and eqView.
- Development: 1921 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:58:57 +02:00
adminandClaude Opus 5.5 6b8d3e07fa Describe a tab that floats in a window, and the EQ without Remove (#371)
- Concepts: a document's tab can float in a window and dock again,
  one window per kind, keys go to the window pressed last.
- Architecture: FloatWindow and floating next to DocumentTab.
- Sounds: the row below the EQ's curve has no Remove any more, and
  floating one tab keeps Play and the EQ in view.
- Development: 1919 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 14:27:34 +02:00
adminandClaude Opus 5.5 727c32a1c4 Describe the Parametric EQ's own tab (#370)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:45:29 +02:00
admin 2509b54bed Describe the tabs' preview straight into the master (#368)
- Sounds: the tabs leave the Master routing out and play into the
  master. A song's own routing still counts.
- Songs and Instruments say the same where they named the links.
2026-10-09 13:10:04 +02:00
adminandClaude Opus 5.5 658c59c93f Describe the Parametric EQ and its curve editor (#367)
- Sounds: a row for the node in the table of sound FX nodes, and a
  section after Filter on the bands and how the editor sets them.
- Development: 1913 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 12:00:58 +02:00
adminandClaude Opus 5.5 79220dbf65 Describe the 1/16 grid and how new assets are routed (#365)
- Songs: a new song snaps to 1/16, Bar stays a choice.
- Sounds: a new or duplicated asset takes the links most others of
  its type have. A new bus goes to the master.
- Development: 1910 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:38:09 +02:00
adminandClaude Opus 5.5 59142d270e Describe the Master routing graph instead of Bus and Into (#351)
The rows Bus and Into are gone. Sounds, instruments, patterns, songs
and buses are routed in one graph per project now.

- Sounds: the section Master routing replaces Buses and the master.
- Songs, Patterns and Instruments point there instead of a Bus row.
- Development counts 1909 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 09:19:02 +02:00
adminandClaude Opus 5.5 4cace5520b Describe the level meters and the limiter at the output (#359)
- Songs has a new section Levels and clipping: what the meters of the
  tracks and Out show, where they measure, the clip lamp, grey meters
  and the measured values from e2e 65.
- The heads and the ruler in the Song tab name the meters.
- Sounds tells of the fixed limiter after the master, its 5 ms delay
  and that it waits for the FX worklet.
- Development counts 1901 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 22:08:52 +02:00
adminandClaude Opus 5.5 5ee39ade18 Describe faint clips and the embedded assets a song shares (#357)
- Sounds: the clip area shrinks with the wave when zoomed out, a click
  beside the picked clip picks the sound, and the clips not picked lie
  faint over the wave.
- Songs: an embedded sound, pattern or sound FX is shared by the places
  of its song and goes with the last one. A paste into another song
  makes one copy. The picks offer what the song keeps.
- Development: 1898 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:13:57 +02:00
adminandClaude Opus 5.5 f340ff662b Describe the clips of a sound (#357)
- Sounds: a new section Clips. The Sound tab is rewritten for the
  strip of clip bands, the cut works on the picked clip, and Whole
  file is gone.
- Songs, Instruments: a sound field offers the clips of each sound.
- Development: 1897 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 20:18:51 +02:00
adminandClaude Opus 5.5 f64e35898c Describe the level scale and height zoom of a sound (#357)
- Sounds: the level scale left of the wave, the wheel over it zooms
  the height from a quarter to 16 times, Fit brings back 1x.
- Development: 1894 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 19:21:08 +02:00
adminandClaude Opus 5.5 10e056d0cc Describe the voice limit and when previews stop (#356)
- Instruments: at most 12 ways through the pitch worklet at once, a
  preset plays nothing, and closing the tab stops what it plays.
- Sounds: the leak of ended voices on the bus, with the measured
  numbers before and after. Closing the tab and starting the game
  stop what the Sound and Sound FX tabs play.
- Songs and Patterns: game start and closing the tab stop playback.
- Development: 1893 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 17:57:37 +02:00
adminandClaude Opus 5.5 663d1547fa Describe Bypass and Wet on the sound FX effects (#354)
- Sounds: a new section Bypass and Wet with the table of nodes, the
  Delay crossfade, the Pitch lerp and the measured values. The six
  former Mix rows are called wet now, the Delay section and the tail
  formula follow the new rule.
- Instruments: the effect row links to Bypass and Wet, and the
  envelope targets name wet where it was mix.
- Development: 1884 editor checks (2 new in e2e 34).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 08:21:16 +02:00
adminandClaude Opus 5.5 e2effa8250 Describe the sound FX of an asset (#352)
Sounds, instruments, patterns and songs have a row Sound FX of their
own. Items and Play nodes follow it unless they pick another one.

- Sounds: new section "The sound FX of an asset". It says where each
  kind of asset applies it and what From the asset and None mean.
- Songs: the new row, From the asset and None on items and on the fx
  input of Play song, the double-click on a sound item, the order of
  the FX, and what e2e 65 measured.
- Patterns: the new row and the fx input of Play pattern.
- Instruments: the fx input of Play note.
- Development: 1881 checks (3 new in e2e 65).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 22:02:51 +02:00
adminandClaude Opus 5.5 892ae19f34 Describe the new sound FX nodes (#318 #319 #326 #323 #320 #328)
The sound FX got a reworked Filter and six new nodes in one series.
The wiki now explains each of them where the other nodes are.

- Sounds: a row in the node table for each new node, the Filter
  with all types, Q, Gain and Slope, and sections for the Filter,
  Compressor and Limiter, Saturation, Tremolo and Vibrato and the
  Reverb, each with the values measured in e2e 34.
- Instruments: the node table lists the new nodes, and the numbers an
  Envelope can move name the Filter's frequency, Q and gain and the
  pan of a Pan instead of cutoff and resonance.
- Development: 1878 editor checks instead of 1872.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 21:30:16 +02:00
adminandClaude Opus 5.5 4378d28d84 Describe buses and the master (#325)
- Sounds: new section Buses and the master, new rows Bus and the
  bus asset in the tables.
- Patterns, Songs, Instruments: the row Bus.
- Behaviors: the input bus on the play nodes, Set bus volume and
  Bus volume.
- Development: 1867 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 19:13:51 +02:00
admin 133af19725 Describe the Reverse switch on a sound asset (#321)
- Sounds: a Reverse row in the property table, the header toggle, the
  `~reverse` part of the cut name and a section "Playing it
  backwards". It says where the handles and fades sit and why there
  is no Reverse node.
- Development: 1862 checks.
2026-10-07 16:08:52 +02:00
admin 39224a1f83 Describe sound FX on tracks, items and whole songs (#346)
- Songs: a new section on the FX box in the track head, the item's
  Sound FX, Play pattern and Play song with fx, and the latency the
  bus pitch shifter brings and how it is made up.
- Sounds: a new section A Pitch on a bus.
- Instruments, Patterns, Behaviors: the new inputs fx and fx params.
- Development: 1857 checks.
2026-10-07 13:16:06 +02:00
adminandClaude Opus 5.5 5100f6989e Describe the Phaser and Flanger nodes (#341)
- Sounds: table rows and ranges for Phaser and Flanger, new section
  Phaser and Flanger with the measured notches and echoes.
- Instruments: Envelope targets, Explosion with a Flanger, Randomize
  and Mutate on both, new preset Phased Pad.
- Development: 1853 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 12:12:06 +02:00
adminandClaude Opus 5.5 f70e4b7bc3 Describe a fade in and out, each along its own curve (#345)
- Sounds: Fade in, Fade out and a curve for each replace Edge fade,
  in the table, the Sound tab's header and the cut's name. A new
  section, The curve of a fade, shows all five curves.
- Development: 1852 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 09:49:13 +02:00
adminandClaude Opus 5.5 1fa1da14be Describe each account's folder of uploaded files (#344)
Uploaded images, fonts and sounds now belong to the account that
uploaded them, and the pickers can delete them.

- API: a new section Uploaded files belong to an account, with the
  folder in the file name, who sees what, and DELETE with 403/409.
- Textures: the Delete button in the picker and when it refuses.
- Fonts, Sounds, Home: file names carry the account's folder.
- Development: the PHP test files.test.php and 1850 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 08:25:25 +02:00
adminandClaude Opus 5.5 2b7a1b04d0 Describe the Chip node in Instruments (#329)
- Instruments: new section Chips with the waves, inputs and measured
  cost, the Chip in the node table, and sustain 0 ending a note in
  the Envelope.
- Sounds: what a Pitch does on a Chip.
- Development: 1843 checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 22:55:01 +02:00