Describe the level meters and the limiter at the output (#359)
- Songs has a new section Levels and clipping: what the meters of the tracks and Out show, where they measure, the clip lamp, grey meters and the measured values from e2e 65. - The heads and the ruler in the Song tab name the meters. - Sounds tells of the fixed limiter after the master, its 5 ms delay and that it waits for the FX worklet. - Development counts 1901 editor checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ php tests/php/accounts.test.php # the API's accoun
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1898 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1901 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -56,8 +56,8 @@ the right: it starts that far before the end of a round.
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Down the left are the **heads** of the tracks: the name, **FX** (the track's sound FX, blue when it
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has one; its menu can also make [one of its own](#a-sound-fx-of-its-own)), **M** (mute, orange when on) and **S** (solo, yellow when on), below them the volume (the line marks 0 dB) and the pan (the line marks the
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middle). A track is added from the right-click menu of a head, above or below it. Along the top is the **ruler**, as in the
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Pattern tab. Between them are the **lanes** with the items: a pattern blue with its notes drawn
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middle), and up the right edge the track's [level meter](#levels-and-clipping). A track is added from the right-click menu of a head, above or below it. Along the top is the **ruler**, as in the
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Pattern tab. Left of it, above the heads, is **Out**, the meter of the whole song. Between them are the **lanes** with the items: a pattern blue with its notes drawn
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small, every round it plays; a sound green with its waveform, from where it starts in it, every
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round drawn alike (each column shows the loudest part of what it covers). An item
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longer than what it plays has a white line with a small notch where it starts over, one for every
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@@ -190,6 +190,33 @@ pattern at bar 3 on the third, at 120 BPM, were planned 4 s apart, the pattern's
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each on the bus of its track; a track turned down to -6 dB was set to 0.501 on its bus, and muting a
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track while the song played closed its send to 0 (since #350; its own level stayed at 1).
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## Levels and clipping
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While the song plays, every track has a **level meter** up the right edge of its head, and **Out**
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above the heads shows the whole song (#359).
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- **What they show:** the loudest sample on the left and on the right side, as a bar each, from
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-48 to +6 dBFS. Green, yellow from -6 dB, red past 0 dB. A line marks the loudest peak, it holds
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for 1.5 s and then falls.
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- **Where they measure:** a track after its sound FX, volume and pan, before its links. Out after
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the song's own sound FX, before the bus of the song and the master. Both measure before the
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[limiter at the output](Sounds#buses-and-the-master), so they show what the mix would be without
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it.
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- **Clip lamp:** once a sample was past 0 dBFS, the far end of the meter stays red, through Stop
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as well. Out also writes the loudest peak since Play in dB, red past 0. The next Play or a click
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on the meter puts the lamp out. A red lamp means the limiter is at work there: turn something
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down.
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- **Grey** is the meter of a track that mute or solo keeps from being heard. It runs on with what
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the track would give, as long as its own items are heard. A track that solo silences shows
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nothing, because solo shuts off its items before the track.
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- The meters only run while the song plays and its tab is shown. They sit beside the sound, not in
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its way, and add no delay.
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Measured (2026-10-08, e2e 65 on the CI's Windows machine): with every track and the sound item at
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+12 dB, Out wrote +16.6 dB and both meters lit their clip lamps. Behind the limiter the loudest
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sample over 6 s was 0.8913, which is -1.0 dBFS. After Stop no bus was tapped any more, the lamps
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stayed lit, and a click on each meter put its lamp out.
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## Recording
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**Record** records from a microphone or another input while the song plays (#342). The first time
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+8
@@ -253,6 +253,14 @@ for everything on it.
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*Master*, so every project has exactly one. A new project has only the master; buses are made as
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needed.
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**After the master** comes a fixed **limiter** before the speakers (#359), in the editor and in the
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game. It lets no sample past -1 dBFS, so a mix that is too loud is squeezed instead of clipping
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hard. It cannot be set or turned off, and it is no excuse for a mix that is too loud: the level
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meters of the [Song tab](Songs#levels-and-clipping) show where it is at work. It looks 5 ms ahead,
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so everything is heard 5 ms later. Playing a song or pattern, the playhead and a recorded take
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count that in. It needs the FX worklet. Until that is loaded, a moment after the first sound, the
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master goes straight out.
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**No loops.** *Into* never offers the bus itself, nor a bus that already goes into it. Should a
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project still hold a loop (written by hand, say), the buses on it go into the master instead.
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