Videos: a destroyed sprite silences its free video (#420)
- A sprite destroyed or switched off holds its video still and quiet at once, and plays on from there when worn again. - A sprite only out of view keeps its video playing, heard in a game. - Development counts 2074 checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and feuerwerk-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2073 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2074 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -84,8 +84,10 @@ image. Only the sprite's Texture row offers videos; a tile, a particle source an
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take pictures only.
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- **In the editor** a placed video plays in the scene view without sound, round and round, as a
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preview. The sprite's PREVIEW in the inspector plays it too, placed or not. A video nothing
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shows for 2 s is let go and starts over the next time it is shown.
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preview. The sprite's PREVIEW in the inspector plays it too, placed or not. A sprite destroyed
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or switched off holds its video still and quiet at once; worn again, it plays on from there. A
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sprite only out of view keeps it playing, heard in a game. A video nothing wears for 2 s is let
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go and starts over the next time it is shown.
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- **Play** starts every video over at its clip's start and lets it be heard at the video's
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Volume, along its links in the [Master routing](Sounds#master-routing). A pause holds it, Esc
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makes it a quiet preview again. A [released game](Concepts) does the same.
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