Note how an input and an output share a node row (#306)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -294,7 +294,7 @@ src/editor/graph/ GraphEditor (header, breadcrumb), GraphCanvas and what it
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empty space opens, a transition armed from a state's menu), graphDrags (nodes, groups and
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comments moved or resized, each gesture one undo step), annotationLayer (the boxes behind
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the edges); graphView (zoom limits, grid, panAndZoom — shared with NodeBoard and the Tile tab's TileCanvas — and `inView`, which nodes are in the picture, #292), EdgeLayer (curves and fold marks), graphMenus,
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NodeView, NodePalette + paletteEntries (which also ranks a search), folding (hidden links, collapsed nodes), Breadcrumb + trail (the path into nested behaviors), beads (the run's pulses and the clock that launches them),
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NodeView + portRow (how an input and an output share one row, #306), NodePalette + paletteEntries (which also ranks a search), folding (hidden links, collapsed nodes), Breadcrumb + trail (the path into nested behaviors), beads (the run's pulses and the clock that launches them),
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AnnotationView + annotationDrag (groups and comments: what a drag carries, each thing moved once),
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SnapToggle (the magnet every tab that snaps carries, the vector art tab included, #194)
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src/editor/container/ ContainerEditor (header), ContainerCanvas (a SceneViewport on a template)
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@@ -7,7 +7,9 @@ shown on the node and editable in the inspector. Nothing typed in, an input carr
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its kind (0, false, empty text, an empty list), and the node shows that value beside the name:
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empty text and an empty list read `(empty)`. An unconnected `object` or `struct` input has
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nothing to type in and carries null, which the node shows as `(null)`. Live output values while
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playing use the same two words.
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playing use the same two words. An input and an output in the same row share its width: the
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output's name stays whole, and a long inline value is cut with `…` before it (the full value is in
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the inspector).
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- **Variables** are the behavior's own property schema (`BehaviorAsset.variables`): they
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appear in the inspector, can be overridden per placed instance, and each running instance
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@@ -18,7 +18,7 @@ php tests/php/accounts.test.php # the API's accoun
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# has and the web server's container has not (SKIP there)
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1728 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1729 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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