Show where an inspector row can be dragged
- Behaviors: under Reordering, the dots on a mark that drags, the lit dots and washed block under the pointer, and the other marks passing the pointer while a block is carried. - Architecture: blockDrag names the Grip widget. - Development: the e2e sum is 1740. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -169,7 +169,7 @@ src/runtime/physics/ engine (loads Rapier once, reports its state, converts be
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src/ui/ widget toolkit (generic, knows nothing about assets); fonts (the faces the editor ships:
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Source Sans 3 in 400, 500 and 600, Source Code Pro 400, Latin only, #202/#214/#273), icons +
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Icon (the menu's tick boxes and current-entry dot as SVG files, and a widget that shows one file
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on its own: a symbol the Latin subset lacks is never written as a character, #214); SortableList + sortable (the layer list of every editor that has one: rows dragged into order, eye, duplicate, cross, rename in place; the index arithmetic of a list shown upside down, of a drop in the tile strip and of blocks of rows of any height, kept apart so it is measured without a canvas); blockDrag (`sortBlocks`: the inspector's own rows dragged into order by a grip, a block being every row it covers, #310)
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on its own: a symbol the Latin subset lacks is never written as a character, #214); SortableList + sortable (the layer list of every editor that has one: rows dragged into order, eye, duplicate, cross, rename in place; the index arithmetic of a list shown upside down, of a drop in the tile strip and of blocks of rows of any height, kept apart so it is measured without a canvas); blockDrag (`sortBlocks`: the inspector's own rows dragged into order by a `Grip` (the row's mark, wrapped: dots once it drags, lit under the pointer while the block is washed), a block being every row it covers, #310)
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src/viewport/ WorldViewport (the drawing of a world or a holder, the base of every view; it draws from
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a `ViewSource` — the project and word of a change — so a released game draws without the
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editor, #266; a view through a camera keeps only what that camera `Sees` and lays one
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@@ -183,10 +183,15 @@ the inspector).
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its indent takes, and names are cut with `…` rather than pushing their value out of line.
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- **Reordering** (#310): variables, the fields of a struct at any depth, the items of a list and the
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declared ports of a Start, End, `Pack`/`Expand` or shader function are **dragged by the mark in
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front of their row** — the kind mark, for a list item its number. A press that moves less than
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front of their row** — the kind mark, for a list item its number. Such a mark carries six faint
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dots at its left edge, so a row that cannot be dragged (a placed object's variable, the fields of
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a typed struct) is told apart at a glance. With the pointer on the mark the dots light up and the
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block that would go with it is washed in the accent colour. A press that moves less than
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4 px stays a click, so the kind picker of a list item still opens. A block moves with all of its
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rows (a struct with its fields, an item with its nested list) and is dimmed while it is carried;
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an accent line shows where it lands, and at the top or bottom edge the panel scrolls along. It
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an accent line shows where it lands, and at the top or bottom edge the panel scrolls along. The
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other marks do not answer the pointer while a block is carried, and every mark shows the
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grabbing hand until it is dropped. It
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moves among its siblings only: a field stays in its struct, an item in its list. Every move is
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one undo step. Values and edges hang on names, so only the order changes: of the rows, of the
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fields of `Pack`/`Expand`, of the ports on every node running the behavior. A list's order is its
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@@ -18,7 +18,7 @@ php tests/php/accounts.test.php # the API's accoun
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# has and the web server's container has not (SKIP there)
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1739 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1740 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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