MCP: the editor follows the agent's edits (#429)
- MCP: what the editor shows after run_commands, the scene switch inside the undo step, the Follow agent switch, and the camera of an open graph tab going after the nodes. The test list names the new checks. - Behaviors: a song tab shows Arrange with its routing only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1 parent
9873ee6190
commit
3e7956c442
2 files changed
+21
-6
No files matched your search
+1
-1
@@ -627,7 +627,7 @@ the inspector).
|
||||
switching it on never shuffles a graph that is already laid out, and a node nobody drags never
|
||||
moves. Every node of a selection snaps **for itself**, so dragging a group is how you line one
|
||||
up; the offset is a decision about rectangles and lives with the others in `editor/framing.ts`.
|
||||
- **Arrange** (next to the magnet, in every graph tab; #429) lays the graph out: the flow runs left
|
||||
- **Arrange** (next to the magnet, in every graph tab, in a song's only with its routing; #429) lays the graph out: the flow runs left
|
||||
to right in columns, a node that only feeds others (a Get, the Owner) stands just left of the
|
||||
first one it feeds, each column is put in the order that crosses the fewest links, and the nodes
|
||||
are moved up or down towards the ports they link to without ever overlapping. With several nodes
|
||||
|
||||
+20
-5
@@ -22,7 +22,8 @@ clicks run. Laying out the graphs it builds comes next (see the issue).
|
||||
appears beside the account menu and shows how many agents are connected: an agent counts while
|
||||
it keeps its event stream open or has called a tool in the last two minutes. Claude Code opens
|
||||
spare sessions when it connects, they never call a tool and do not count. A click on the badge
|
||||
switches the agent off again.
|
||||
switches the agent off again. *Follow agent* right below decides whether the editor shows you
|
||||
what the agent changes (on unless you switch it off, see below).
|
||||
3. Ask Claude Code about the editor. Without a tab switched on, every tool answers that no editor
|
||||
is connected and how to fix that.
|
||||
|
||||
@@ -97,6 +98,15 @@ it. One Ctrl+Z takes the whole call back.
|
||||
- **Deleting asks you.** A call that deletes an asset that was there before opens a dialog
|
||||
*The agent asks: Delete "..."?* with the same text as your own Delete. The call waits for your
|
||||
answer, up to 110 seconds; Cancel, Escape or no answer leave everything as it was.
|
||||
- **You see what the agent works on.** After each call the editor brings up what its last step
|
||||
worked on: the graph's tab with every node the call touched there selected, the scene or
|
||||
container with its objects selected, or the asset in the inspector. Objects in another scene
|
||||
switch the scene, inside the agent's undo step, so Ctrl+Z goes back to the scene you had.
|
||||
Account menu → *Follow agent* switches this off (kept in this browser); while the game runs the
|
||||
editor never follows. `open` and `select` stay for anything else the agent wants to show.
|
||||
In a graph tab that is open already the camera goes after the nodes: by just as much as it takes
|
||||
to bring them in, at the same zoom, and not at all when they are in sight. Only nodes too far
|
||||
apart to fit at this zoom are framed afresh, which zooms out.
|
||||
- **While the game runs** a change goes into the running copy, as yours would, and the answer says
|
||||
it is gone when the game stops.
|
||||
|
||||
@@ -149,13 +159,18 @@ What is behind it on the server, and the routes it uses: [API](API), [Developmen
|
||||
- `tests/editor/agent-view.test.ts`: what `get_view` answers, its one line, the tools' arguments.
|
||||
- `tests/editor/agent-edit.test.ts`: a walking object built in one call and taken back whole by one
|
||||
undo, a failing step that leaves nothing, argument checks, deletes that ask, nodes arranged at the
|
||||
end of a call while placed ones stay, `arrange_graph`, the reading tools and the catalog.
|
||||
end of a call while placed ones stay, `arrange_graph`, what the editor shows after a call (and
|
||||
the scene switch inside the undo step, and nothing with *Follow agent* off), the reading tools
|
||||
and the catalog.
|
||||
- `tests/editor/graph-arrange.test.ts`: the layout on the graph an agent really built for "walk with
|
||||
the arrow keys" (no overlaps, no link over a node, none backwards, at most 8 crossings with one
|
||||
Owner for four moves and 4 with one each), chains running straight, nodes that stay, groups kept
|
||||
clear, loops, and what `lint_graph` counts.
|
||||
- `tests/editor/graph-framing.test.ts`: how far the camera goes after nodes: not at all when they
|
||||
are in sight, just far enough otherwise, zooming out only for what does not fit.
|
||||
- e2e step 71 (`tools/e2e/71-mcp.mjs`): a token made in the dialog, the agent switched on in the
|
||||
account menu, an MCP client reading the view, hearing a tab switch and taking a screenshot; the
|
||||
agent building a walking object whose nodes come out arranged, Arrange in the header untangling
|
||||
it as one undo step, the object moving when played, one Ctrl+Z taking it back, a delete waiting
|
||||
for the user's Cancel; and the badge switching it off.
|
||||
agent building a walking object whose graph comes up with its nodes selected and arranged,
|
||||
Arrange in the header untangling it as one undo step, the open tab's camera going after a node
|
||||
added far away, the object moving when played, one Ctrl+Z taking it back, a delete waiting for
|
||||
the user's Cancel; and the badge switching it off.
|
||||
Reference in new issue
Block a user