Videos: a recording leaves out the wait for a video (#417)
The pages follow the last round of fixes for the first frames of a composition's video. - Videos: a followed player starts at 1x until its first reading. - Videos: a recording takes no frame while the game view leaves a video sprite out, so Start recording after Play composition begins with the composition's first picture. - Compositions: the clock also waits while a clip seeks to its start, and a recording takes no frame meanwhile. - Development: 2038 editor checks, as in the README. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -120,9 +120,11 @@ it picks the placement, its items cannot be picked one by one there.
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- **Videos are opened ahead.** The video of an item that begins within the next second is opened
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before, held at its first picture, unseen, so a cut from one video to the next shows no empty
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frame. With Loop the items at the start are opened near the end. The tab does the same.
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- **It waits for its videos.** While the game view leaves out a video of one of its live items
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because the picture is not there yet, the composition's clock stands, for at most 3 s at a time.
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The rest of the game runs on. The Composition tab holds its playhead the same way.
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- **It waits for its videos.** While the game view does not show a video of one of its live items
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because the picture is not there yet — the player still loads, or, for a clip that starts later,
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still seeks to it — the composition's clock stands, for at most 3 s at a time.
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The rest of the game runs on. The Composition tab holds its playhead the same way. A recording
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takes no frame meanwhile (see [Videos](Videos#recording-the-game-view)).
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- **The editor run plays none** (*Run in editor*): it writes into the saved project, and the items
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would stay there. `Play composition` says so in the log there.
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and game-maker-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2036 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2038 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -127,7 +127,9 @@ shader's parameters. Or one sprite whose Texture is keyed from clip to clip.
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- **The speed is read over up to 0.5 s:** a game steps its time in 1/60 s, and over a shorter
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window one step more or less read as 17 % off, so the video was nudged and fell quiet in turn.
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The first reading comes after 0.1 s, a time that stands for 0.1 s stands, and a start is
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measured from where the time began to move.
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measured from where the time began to move. Until that first reading a start plays at 1x: held
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and sought frame by frame, the first pictures of a cut stuck and were then skipped. A step faster
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than 4x is a jump, not a start.
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- **Heard** only at about 1x (0.9x to 1.1x); a still, scrubbing, slow and fast motion are quiet.
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- **Exact while it runs live in the browser**, as far as Chrome keeps up: a picture that comes too
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late leaves the one before it on screen. To have a cut as a file, record the game view while it
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@@ -171,6 +173,11 @@ Two action nodes record what the game view shows, with what the master plays (#4
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- **It goes on** through `Load scene` and `Restart game`. The editor's pause holds it and leaves the
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paused time out; a game that pauses itself is still seen, so that is recorded. Another tab in
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front of the Game tab does not stop it. Ending the run (Esc, `Stop game`) saves it.
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- **It leaves out the wait for a video.** While the game view leaves a video sprite out because its
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picture is not there yet, no frame is taken, the recorded time stands and the sound of that
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time is left out too, for at most 3 s at a time. A `Start recording` right after
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`Play composition` therefore begins with the composition's first picture, not with the empty
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frames while its video loads.
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- **One at a time:** a second `Start recording` while one records is ignored and says so in the
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log, and so does a `Stop recording` with none. In the editor run (*Run in editor*) the nodes only
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write to the log.
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