Describe Duplicate in the asset panel's right-click menu (#297)
- Concepts: the asset menu lists Duplicate, with where the copy lands, how it is named, and what keeps pointing at the original. - Development: e2e total 1703. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -193,7 +193,12 @@ texture, animation, tile or container — and on a scene switches to the Scene t
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active one. `Enter` does the same once the list has keyboard focus (`Tab`).
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A sprite, camera, text or collider has no tab of its own, so a double-click on one does nothing.
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Right-clicking a row offers *Set as active scene*, *Set as start scene* / *Clear start scene*,
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*Create sprite from texture*, *Create animation from texture* and *Delete…*. In
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*Create sprite from texture*, *Create animation from texture*, *Duplicate* and *Delete…*.
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*Duplicate* puts a copy right below the original, named the way a new asset would be ("Crate 2"),
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selects it and opens its tab where it has one (a copied scene does not become the active one);
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one undo takes it out again. The copy has its own values, graph,
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frames and objects, so editing it leaves the original alone. Whatever pointed at the original
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(a sprite wearing it, an animation's root, a placed object) keeps pointing at the original. In
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**Scene objects** it offers *Select asset*, *Open asset* (the same as double-clicking the asset
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in the asset panel; greyed out for a kind that has no editor of its own, such as a sprite or a
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camera), *Add collider…*, *Add rigidbody…* and *Add joint…* (each opens a searchable menu: a new one
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@@ -18,7 +18,7 @@ php tests/php/accounts.test.php # the API's accoun
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# has and the web server's container has not (SKIP there)
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1701 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1703 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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