Animations: scroll the timeline rows up and down (#413)
- Animations: the wheel over the header column scrolls the rows, the ruler stays put, a scrollbar at the right edge can be dragged. A picked or added row out of view is scrolled into it. The middle button now pans both ways. - Development: 2059 editor checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -127,7 +127,10 @@ the removed frames and pulls the rest earlier. Each is one undo step. The same m
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*Delete row* for the row under the pointer; right-clicking a row's header also picks that row. On a
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*Video time* row it also offers to key the video at 1x to its end (see [Videos](Videos)). Click or drag the ruler to scrub. The wheel zooms the
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frames about the pointer, from 48 pixels a frame out to 50 frames a pixel, so an hour at 30 fps
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fits a screen (#407). `Shift`+wheel scrolls, the middle button (or `Shift`+drag) pans. Groups cannot be collapsed yet.
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fits a screen (#407). `Shift`+wheel scrolls across, `Shift`+drag pans across, the middle button
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pans both ways. **More rows than room** (#413): the wheel over the header column scrolls the rows
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up and down, the ruler stays where it is, and a scrollbar at the right edge can be dragged. A row
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picked or added out of view is scrolled into it. Groups cannot be collapsed yet.
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Scrubbing while the animation plays pauses it, and the button turns back to *Play*.
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**Play, stop, pause.** `Play animation` starts an animation on an object (both are ports: the
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and game-maker-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2057 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2059 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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