Behaviors: Equals also matches a number against a typed number

admin committed 2026-09-24 08:44:32 +02:00
1 parent d1d741a193
commit 930583894a
1 file changed
+1 -1
+1 -1
@@ -117,7 +117,7 @@ shown on the node and editable in the inspector.
`Length`, `Distance`, `Normalize`, `Axis input` (four keys → a
normalized direction, so diagonals are not faster), `Compare` (two numbers count as equal up to
float noise, a relative 1e-9, so `time - late == 6` holds without a `Round`; `Equals` does the
same for two numbers), `And/Or/Not`, `Key is down`,
same for two numbers, and for a number against a typed text that is a number, like `130`), `And/Or/Not`, `Key is down`,
`Mouse position`, `Mouse button`, `Is hovered`, `Is touching`, `Get velocity`, `Current state` (name and id), `Is in state` (one boolean per state) ·
actions `Move` (dx, dy, scale, dt — connect an event's dt for per-second movement; in the object's own axes, which a turned parent turns too; with *Collide with solids* it slides along what it hits, less friction, and outputs `blocked x/y`, `hit` and the contact `normal x/y`, see [Colliders](Colliders)), `Set position`, `Spawn`
(asset setting + x/y/z, optional parent → outputs the new object), `Destroy`, `Emit` (starts a particle source over, see *Particles*),