Describe the sound FX of its own in a song (#355)
- Songs: new section "A sound FX of its own" and a note at the FX button of a track head. - Songs, Not yet: a pattern item can get a pattern of its own since Embed a copy, the old sentence said otherwise. - Development: 1889 checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ php tests/php/accounts.test.php # the API's accoun
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1887 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1889 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -55,7 +55,7 @@ the right: it starts that far before the end of a round.
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## The Song tab
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Down the left are the **heads** of the tracks: the name, **FX** (the track's sound FX, blue when it
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has one), **M** (mute, orange when on) and **S** (solo, yellow when on), below them the volume (the line marks 0 dB) and the pan (the line marks the
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has one; its menu can also make [one of its own](#a-sound-fx-of-its-own)), **M** (mute, orange when on) and **S** (solo, yellow when on), below them the volume (the line marks 0 dB) and the pan (the line marks the
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middle). A track is added from the right-click menu of a head, above or below it. Along the top is the **ruler**, as in the
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Pattern tab. Between them are the **lanes** with the items: a pattern blue with its notes drawn
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small, every round it plays; a sound green with its waveform, from where it starts in it, every
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@@ -249,6 +249,21 @@ song) and an item for it, one undo step, and opens it in the Pattern tab.
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- A project pattern embedded as a copy, or one pasted from another song, takes the clock of the
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song it comes to. Made a project asset, it keeps the tempo and the meter it had.
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### A sound FX of its own
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Every pick of a sound FX in a song ends with a few entries for one that only that place has: the
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**Sound FX** row of the song, of a track and of an item, and the menu of a track's **FX** button.
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- **Create sound FX** makes *Sound FX 1*, 2 … (numbered per song) with its Input wired to its
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Output, so it lets the sound through until something is put in between. The place picks it and
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the Sound FX tab opens it, all in one undo step.
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- **Embed a copy**, while the place names a sound FX of the project: the place gets a copy of it,
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under the same name, to bend without touching the original.
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- While the place names its own, the menu shows it with the mark in front and offers **Edit sound
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FX** (opens it, as a double-click on its name in the inspector does) and **Make project asset**.
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- Picking anything else, *None* or another sound FX, lets it go in the same undo step. That holds
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for the song's own row too.
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## Playing one in a game
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**Play song** plays a song at its tempo, its tracks with the volume, pan, mute and solo they have
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@@ -319,5 +334,6 @@ bus. Stop let it go. An item's *Sound FX* offered *From the asset*, *None* and t
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A link sends at one volume; it cannot be moved over time, and there is no reverb to send to yet
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(#328). Nothing tells a graph that a song played once has ended, and there is no node that changes the
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volume of a playing song. No start at a marker (#338), no automation (#337), no song inside a song, no held note (drone) as an item. A pattern item cannot be made into a pattern of its own (*make unique*); for a
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variation, duplicate the pattern in the Assets panel and pick it on the item.
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volume of a playing song. No start at a marker (#338), no automation (#337), no song inside a song, no held note (drone) as an item. A variation of a pattern for one item is *Embed a copy* in the
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item's menu (see [Embedded assets](#embedded-assets)). A bus cannot have a sound FX of its own,
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and a song cannot keep an instrument to itself.
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