Describe the tile preview labels and the path network
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ npm run build # writes dist/ and regenerates index.html
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./build.sh # the same under `set -o pipefail`, for callers that pipe the output
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php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
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php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1380 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1381 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -116,10 +116,16 @@ Kind, rate, playback, the solid switch, the collision scale and the sort offset
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produces — or *not usable yet* with the reason written under the board.
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- The **board** shows every tile the block can produce, captioned with the neighbours that ask for
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it: `NESW-nw` is "joined on all four sides, with a notch towards the north-west", `·` is a lone
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tile. Below the grid a **sample map** is composed from the same quarters — a ring with a hole and
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a step, which is where one sees whether the edges really continue across tile borders. For a
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plain tile the grid is the one tile and the sample map shows it repeated. Both run the animation
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at the set rate.
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tile. The caption stands in two lines, the joined sides above and the notched corners below.
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All captions share one size, and they stay sharp at any zoom. Once a tile is too small on screen
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for them to be read, they are left out.
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- Next to the grid a **sample map** is composed from the same quarters. It is a ring with a hole
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and a step, and below it paths one tile wide: a tunnel leaving the ring, straights both ways,
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bends, T-junctions, a crossing and a dead end. This is where one sees whether the edges really
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continue across tile borders. In a wide tab the map stands beside the grid, in a tall one below
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it. **Fit** picks whichever draws the tiles larger.
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- For a plain tile the grid is the one tile and the sample map shows it repeated. Both run the
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animation at the set rate.
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- A drag pans the board, the wheel zooms it; nothing on it is edited.
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- The **picture list** on the right is the animation: **+ Picture** adds a texture or a frame,
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**Remove** takes the selected one out, and dragging a row to another place reorders the steps.
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