Describe the tile preview labels and the path network

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
adminandClaude Opus 5.5 committed 2026-09-25 06:18:52 +02:00
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commit ad33fc1273
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@@ -14,7 +14,7 @@ npm run build # writes dist/ and regenerates index.html
./build.sh # the same under `set -o pipefail`, for callers that pipe the output
php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
node tools/seed-e2e.mjs && node tools/e2e.mjs # 1380 editor checks, screenshots in /tmp/gm-e2e-*.png
node tools/seed-e2e.mjs && node tools/e2e.mjs # 1381 editor checks, screenshots in /tmp/gm-e2e-*.png
GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
./e2e.sh start [GM_STEPS] # the same run detached, see below
./e2e.sh status # live progress, or the last run's result
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@@ -116,10 +116,16 @@ Kind, rate, playback, the solid switch, the collision scale and the sort offset
produces — or *not usable yet* with the reason written under the board.
- The **board** shows every tile the block can produce, captioned with the neighbours that ask for
it: `NESW-nw` is "joined on all four sides, with a notch towards the north-west", `·` is a lone
tile. Below the grid a **sample map** is composed from the same quarters — a ring with a hole and
a step, which is where one sees whether the edges really continue across tile borders. For a
plain tile the grid is the one tile and the sample map shows it repeated. Both run the animation
at the set rate.
tile. The caption stands in two lines, the joined sides above and the notched corners below.
All captions share one size, and they stay sharp at any zoom. Once a tile is too small on screen
for them to be read, they are left out.
- Next to the grid a **sample map** is composed from the same quarters. It is a ring with a hole
and a step, and below it paths one tile wide: a tunnel leaving the ring, straights both ways,
bends, T-junctions, a crossing and a dead end. This is where one sees whether the edges really
continue across tile borders. In a wide tab the map stands beside the grid, in a tall one below
it. **Fit** picks whichever draws the tiles larger.
- For a plain tile the grid is the one tile and the sample map shows it repeated. Both run the
animation at the set rate.
- A drag pans the board, the wheel zooms it; nothing on it is edited.
- The **picture list** on the right is the animation: **+ Picture** adds a texture or a frame,
**Remove** takes the selected one out, and dragging a row to another place reorders the steps.