Sounds: the Bitcrusher and Delay plates are shorter (#399, #393)

The Bitcrusher is now 680x220 and the Delay 680x224.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
adminandClaude Opus 5.5 committed 2026-10-10 23:16:56 +02:00
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@@ -598,7 +598,7 @@ Defaults: `time` 0.25 s, `feedback` 0.4, `damping` 0.3, `wet` 0.5, Ping-pong off
loop costs one render quantum each time round (measured in e2e 34: echoes 1 to 4 at 0, 128, 256
and 384 samples late). After ten echoes at 0.3 s that is 27 ms. It is left so, because a browser
without it would then hear the echoes early.
- **The device** (#393): in the graph the node is a plate of 680x280 graph units in the
- **The device** (#393): in the graph the node is a plate of 680x224 graph units in the
Compressor's brushed aluminium, its inputs on the left and its output on the right.
- **The screen** (*Echoes over time*) draws the sound as a white bar at the left and every echo
after it as a bar, one step of `time` apart, with a faint line at each step. A bar is as tall
@@ -1069,7 +1069,7 @@ A **Bitcrusher** (#322) runs on the same worklet as Pitch, sample by sample:
- All three are numbers of the worklet, so *Set sound FX parameters* moves them while the sound
plays (`rate` in octaves, the other two in what they hold), and in an
[instrument](Instruments#envelopes) an Envelope can move them while a note plays.
- **The device** (#399): in the graph a Bitcrusher is a plate of 680x280 graph units in bubblegum
- **The device** (#399): in the graph a Bitcrusher is a plate of 680x220 graph units in bubblegum
pink, its inputs on the left and its output on the right. `Bits` and `Rate` are big knobs, `Wet`
a small one. `Rate` gives its low end more of the turn (8 kHz just past the middle). Each turn
is one undo step, a wired number locks its knob, and at `wet` 0 the other two are drawn faint.