Describe dragging a rigidbody while the game plays
A held body follows the mouse and starts from rest on release. The check total in Development is now 1357. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ npm run build # writes dist/ and regenerates index.html
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./build.sh # the same under `set -o pipefail`, for callers that pipe the output
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php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
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php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1356 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1357 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -156,6 +156,11 @@ nothing on it.` They work from `On start` on.
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`Move` and `Set position` on a dynamic body put it somewhere else and it keeps its velocity; the
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first time the console points to the nodes above, which move it with the physics.
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Dragging a dynamic body in the scene view while the game plays (the object, its rigidbody, or an
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object above it) takes it out of the simulation for as long as the mouse holds it: it follows the
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pointer as if it had no rigidbody, and gravity does not pull it. Let go, it starts again at rest,
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with no velocity.
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## Play and the editor run
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The editor loads the engine right after opening the project; Play waits for it if it is not there
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