Videos: a recording goes on behind another browser tab
- Videos: a paragraph on the beat from a worker while a recording goes and the tab is hidden, and that a plain run still stands. - Development: 2086 checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and feuerwerk-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2083 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2086 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -199,6 +199,15 @@ Two action nodes record what the game view shows, with what the master plays (#4
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- **It goes on** through `Load scene` and `Restart game`. The editor's pause holds it and leaves the
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paused time out; a game that pauses itself is still seen, so that is recorded. Another tab in
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front of the Game tab does not stop it. Ending the run (Esc, `Stop game`) saves it.
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- **Behind another browser tab it goes on.** Chrome draws no frames for a tab that is not in
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front, nor for a minimized window, and the run stood still with them. While a recording runs,
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a beat in a worker moves the editor on instead, at the recording's fps, and stands aside once
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the page draws again. A game not being recorded still stands behind another tab. In a test a
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recording in real time had as many frames behind another tab as in front, and one with
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**Real time** off had every frame. Chrome may still put a tab to sleep that stays behind others
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for long, with its energy saver for one. The beat is `src/viewport/backgroundBeat.ts`; the waits
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of a recording use a worker's timers too (`backgroundTimers.ts`), since Chrome holds a hidden
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page's own to once a second.
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- **It leaves out the wait for a video.** While the game view leaves a video sprite out because its
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picture is not there yet, no frame is taken, the recorded time stands and the sound of that
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time is left out too, for at most 3 s at a time. A `Start recording` right after
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