Topbar rework, follow-up: Concepts says the play/pause pair sits on the middle of the window, not of the space the row has left over, and Development carries the check sum 1148
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -40,8 +40,9 @@ no movement): everything that happens is defined by behavior graphs.
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**Toolbar and panels.** The toolbar carries five **icon buttons** and no captions (#183): the
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**menu** (three bars) on the left with *New project*, *Open project…* and *Project settings…*,
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**undo** and **redo** beside it, and **play** and **pause** in the middle — play turns into a stop
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square while a run is on, pause into a second play sign while it is held. On the right stand the
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**undo** and **redo** beside it, and **play** and **pause** in the middle — on the middle of the
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window, not of the space the row has left over — where play turns into a stop square while a run is
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on, and pause into a second play sign while it is held. On the right stand the
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notice line, the save status, the frame rate and the **Account** menu. What the bar used to spell
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out lives in the menu now: the project list in *Open project…*, the project name, the
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**start-scene switch** (*Start scene* / *Active scene*, see **Start scene**) and the collision
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@@ -13,7 +13,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs
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npm run build # writes dist/ and regenerates index.html
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./build.sh # the same under `set -o pipefail`, for callers that pipe the output
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php tools/make-user.php <name> <password> # an account; every tool signs in (see Accounts)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1147 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1148 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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