Describe the level scale and height zoom of a sound (#357)

- Sounds: the level scale left of the wave, the wheel over it zooms
  the height from a quarter to 16 times, Fit brings back 1x.
- Development: 1894 editor checks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
adminandClaude Opus 5.5 committed 2026-10-08 19:21:08 +02:00
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@@ -19,7 +19,7 @@ php tests/php/accounts.test.php # the API's accoun
php tests/php/snapshots.test.php # the snapshot store (#231), the same way php tests/php/snapshots.test.php # the snapshot store (#231), the same way
php tests/php/releases.test.php # the release store (#266), the same way php tests/php/releases.test.php # the release store (#266), the same way
php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
node tools/seed-e2e.mjs && node tools/e2e.mjs # 1893 editor checks, screenshots in /tmp/gm-e2e-*.png node tools/seed-e2e.mjs && node tools/e2e.mjs # 1894 editor checks, screenshots in /tmp/gm-e2e-*.png
GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh start [GM_STEPS] # the same run detached, see below
./e2e.sh status # live progress, or the last run's result ./e2e.sh status # live progress, or the last run's result
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@@ -68,6 +68,11 @@ waveform, a Sample's loop points, a Pitch.
and starting the game end it. and starting the game end it.
- The **wheel** zooms about the pointer, the **middle button** pans, as in the music tabs. Zoomed - The **wheel** zooms about the pointer, the **middle button** pans, as in the music tabs. Zoomed
in far enough, the samples themselves are drawn as a line. in far enough, the samples themselves are drawn as a line.
- Left of the wave stands a **level scale** in dB, a mark every 6 dB (#357). The **wheel over the
scale** zooms the wave's height, from a quarter to 16 times: zoomed out, a full-scale wave leaves
room above and below it; zoomed in, quiet stretches get tall enough to see, and what is louder
stops at the edge. The fade ramps grow with the wave. **Fit** brings back the whole file at its
full height.
- A stereo file shows **one** wave, the loudest of its channels; it plays in stereo. - A stereo file shows **one** wave, the loudest of its channels; it plays in stereo.
- The header's readout says how long the stretch is, and of how long a file. - The header's readout says how long the stretch is, and of how long a file.