Describe the level scale and height zoom of a sound (#357)
- Sounds: the level scale left of the wave, the wheel over it zooms the height from a quarter to 16 times, Fit brings back 1x. - Development: 1894 editor checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ php tests/php/accounts.test.php # the API's accoun
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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php tests/php/releases.test.php # the release store (#266), the same way
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1893 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1894 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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./e2e.sh status # live progress, or the last run's result
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@@ -68,6 +68,11 @@ waveform, a Sample's loop points, a Pitch.
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and starting the game end it.
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and starting the game end it.
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- The **wheel** zooms about the pointer, the **middle button** pans, as in the music tabs. Zoomed
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- The **wheel** zooms about the pointer, the **middle button** pans, as in the music tabs. Zoomed
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in far enough, the samples themselves are drawn as a line.
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in far enough, the samples themselves are drawn as a line.
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- Left of the wave stands a **level scale** in dB, a mark every 6 dB (#357). The **wheel over the
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scale** zooms the wave's height, from a quarter to 16 times: zoomed out, a full-scale wave leaves
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room above and below it; zoomed in, quiet stretches get tall enough to see, and what is louder
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stops at the edge. The fade ramps grow with the wave. **Fit** brings back the whole file at its
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full height.
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- A stereo file shows **one** wave, the loudest of its channels; it plays in stereo.
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- A stereo file shows **one** wave, the loudest of its channels; it plays in stereo.
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- The header's readout says how long the stretch is, and of how long a file.
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- The header's readout says how long the stretch is, and of how long a file.
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