Implement Skills feature: filesystem-based skills with agent assignment
- Add SkillService: scans data/skills/ directory, parses _meta.json and SKILL.md frontmatter - Add SkillEndpoint: REST API for listing skills and managing agent-skill assignments - Add agent_skills DB table for agent-to-skill mapping (only relation in DB, skills live on filesystem) - Extend SystemPromptBuilder: inject assigned skills' SKILL.md content into system prompt - Extend ChatEndpoint + SessionEndpoint: load agent skills and pass to prompt builder - Frontend: skill checkboxes in agent form, API functions for skill management - Add form.css styling for skill list items
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@@ -23,7 +23,7 @@ public static class ChatEndpoint
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app.MapPost("/api/chat", HandleChat);
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}
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private static async Task HandleChat(HttpRequest req, HttpResponse res, IHttpClientFactory httpFactory, IConfiguration config, ToolService toolService, DatabaseService db, StreamingTracker streamingTracker, MemoryService memoryService, CancellationToken cancellationToken)
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private static async Task HandleChat(HttpRequest req, HttpResponse res, IHttpClientFactory httpFactory, IConfiguration config, ToolService toolService, DatabaseService db, StreamingTracker streamingTracker, MemoryService memoryService, SkillService skillService, CancellationToken cancellationToken)
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{
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var body = await JsonSerializer.DeserializeAsync<ChatRequest>(req.Body);
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if (body == null || body.Messages == null || body.Messages.Count == 0)
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@@ -80,7 +80,8 @@ public static class ChatEndpoint
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var markedMessages = await db.GetMarkedMessages(sessionId);
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var agentMemoryDir = memoryService.GetAgentMemoryDir(agent.AgentId);
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var dataDir = memoryService.DataDir;
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var systemPromptText = SystemPromptBuilder.Build(agent, session, markedMessages, memoryService, agentMemoryDir, dataDir);
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var agentSkills = await db.GetAgentSkills(agent.AgentId);
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var systemPromptText = SystemPromptBuilder.Build(agent, session, markedMessages, memoryService, agentMemoryDir, dataDir, agentSkills, skillService);
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var chainId = Guid.NewGuid().ToString("N");
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