Files
gott/Models/ChatContext.cs
T
MelekiandClaude Opus 4.8 b7ff928340 Add Mixture-of-Agents (MoA) mode on top of Fusion
Extend the panel engine with a layer loop: Fusion is one proposer round,
MoA runs N rounds where each round after the first sees the previous
round's responses via <previous_layer_responses> and refines its answer.
Only the final round is persisted; intermediate rounds are live-only.
Rounds are clamped to 1-5.

- SessionRecord + migration: moa_layers column (default 2)
- RunPanel: layer loop with per-member cloned message injection
- CloneForMember / BuildPreviousLayerBlock helpers for member isolation
- SSE: panel_layer_start / panel_layer_done events
- Frontend: layer_index composite keying, round dividers, MoA option
- Docs: ARCHITECTURE + ARCHITECTURE_QUICK updated

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 13:46:28 +02:00

62 lines
2.2 KiB
C#

using System.Collections.Generic;
using Gott.Services;
namespace Gott.Models;
public class ChatContext
{
public string ChainId { get; set; }
public string SessionId { get; set; }
public string ModelId { get; set; }
public string Provider { get; set; } // "" = Anthropic, "nvidia" = OpenAI-kompatibler Provider
public string Workspace { get; set; }
public string AgentId { get; set; }
public string SystemPromptText { get; set; }
public List<object> SystemPrompt { get; set; }
public List<PromptBlock> PromptBlocks { get; set; }
public string ToolChoice { get; set; }
public bool UseMemory { get; set; }
public string WebSearchVersion { get; set; }
public string Effort { get; set; }
public int MaxIterations { get; set; }
public AgentRecord Agent { get; set; }
public SessionRecord Session { get; set; }
public bool PlanMode { get; set; }
public string ApiToken { get; set; }
// Preparer-Agent (vor dem Worker)
public SubAgentContext Preparer { get; set; }
// Review-Agent
public SubAgentContext Review { get; set; }
// Finalizer-Agent
public SubAgentContext Finalizer { get; set; }
// Multi-Modell-Panel (Fusion): mehrere Agenten antworten parallel,
// der Worker synthetisiert. "off" / "fusion" (später "moa").
public string MultiModelMode { get; set; }
public List<SubAgentContext> PanelAgents { get; set; }
public int MoaLayers { get; set; } = 2; // MoA: Anzahl Proposer-Runden (nur bei mode="moa")
}
public class SubAgentContext
{
public string ModelId { get; set; }
public string Provider { get; set; } // "" = Anthropic, "nvidia"/"openai"/etc. = OpenAI-kompatibel
public List<object> SystemPrompt { get; set; }
public string AgentId { get; set; }
public string Workspace { get; set; }
public bool UseMemory { get; set; }
public string WebSearchVersion { get; set; }
public string ToolChoice { get; set; }
public string Effort { get; set; }
public AgentRecord Agent { get; set; }
// Preparer-spezifisch
public bool AllowUserChoice { get; set; }
// Review-spezifisch
public int MaxReviewIterations { get; set; }
}