Fix radar camera back to Overlay type

The renderer wiring had flipped it to Base; as a Base camera with
Don't Clear it rendered fullscreen into an uninitialized target
(RenderGraph debug yellow). Overlay restores stack compositing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5 committed 2026-07-10 22:37:19 +02:00
1 parent eeaf45aa8f
commit 27fe8775e1
1 file changed
+1 -1
+1 -1
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@@ -5232,7 +5232,7 @@ MonoBehaviour:
m_RenderShadows: 1 m_RenderShadows: 1
m_RequiresDepthTextureOption: 2 m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2 m_RequiresOpaqueTextureOption: 2
m_CameraType: 0 m_CameraType: 1
m_Cameras: [] m_Cameras: []
m_RendererIndex: 1 m_RendererIndex: 1
m_VolumeLayerMask: m_VolumeLayerMask: