Update docs: acoustic taunt/whistle is implemented
Taunt sound plays on every radar ping (sweep + self-ping) on all clients as positional 3D audio; move it from open questions to done in GAME_DESIGN.md and note it in the README match-loop bullet. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -27,7 +27,7 @@ while hunters try to find them. Pure online PvP with an extended traversal kit
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painting with late-join replay, role prefab variants (hunter/hider).
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- **Match loop** (server-authoritative): hide → seek → resolve → back to lobby.
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Two modes: **Classic** (found hiders spectate) and **Conversion** (found hiders
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become hunters). Hunter FP shooting, radar sweeps + self-ping taunt (E),
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become hunters). Hunter FP shooting, radar sweeps + self-ping taunt (E) with positional taunt sound,
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X-ray reveal (anti-cheese via concealment measurement), conversion statues,
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match HUD and result screen with win evaluation.
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- **Third-person character controller** — camera-relative WASD, jump, sprint,
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