Add a square brush and wire up the HUD brush preview
Add the BrushesSquare texture, replace the duplicated brush slots on the player with it, show a brush preview in the paint HUD, and surface the spawn-area tags and conversion reveal delay in the inspector.
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@@ -298,6 +298,11 @@ MonoBehaviour:
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ShowTopMostFoldoutHeaderGroup: 1
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spawnRingRadius: 0.5
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spawnRingSlots: 8
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hunterSpawnAreaTag: HunterSpawnArea
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hiderSpawnAreaTag: HiderSpawnArea
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spawnAreaTag: SpawnArea
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spawnAreaGroundLift: 1
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conversionRevealDelay: 0.2
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role: 0
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scopedModes: 0
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--- !u!114 &8646586982149381366
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@@ -494,9 +499,7 @@ MonoBehaviour:
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- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
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- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
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- {fileID: 2800000, guid: 04bc55e2853356e4f999b995d0066b33, type: 3}
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- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
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- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
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- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
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- {fileID: 2800000, guid: 9da705c8378866146a1d4be7b2469378, type: 3}
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activeBrushIndex: 0
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brushAlignment: 0
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brushRotation: 0
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