Add a square brush and wire up the HUD brush preview

Add the BrushesSquare texture, replace the duplicated brush slots on the
player with it, show a brush preview in the paint HUD, and surface the
spawn-area tags and conversion reveal delay in the inspector.
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admin committed 2026-06-30 18:37:23 +02:00
1 parent 2166d2b67a
commit 4e8a907a8c
4 files changed
+329 -12

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+6 -3
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@@ -298,6 +298,11 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1
spawnRingRadius: 0.5
spawnRingSlots: 8
hunterSpawnAreaTag: HunterSpawnArea
hiderSpawnAreaTag: HiderSpawnArea
spawnAreaTag: SpawnArea
spawnAreaGroundLift: 1
conversionRevealDelay: 0.2
role: 0
scopedModes: 0
--- !u!114 &8646586982149381366
@@ -494,9 +499,7 @@ MonoBehaviour:
- {fileID: 2800000, guid: d07c01c40cc7be54da0ff3ae52484cd2, type: 3}
- {fileID: 2800000, guid: ccc205272b051834eb39593f647c7bf1, type: 3}
- {fileID: 2800000, guid: 04bc55e2853356e4f999b995d0066b33, type: 3}
- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
- {fileID: 2800000, guid: 25780adbe09da488ba079bc33c4bbf0f, type: 3}
- {fileID: 2800000, guid: 9da705c8378866146a1d4be7b2469378, type: 3}
activeBrushIndex: 0
brushAlignment: 0
brushRotation: 0