Authoring: default players-collide off, sim preset, statue prefab hash

Set GameModeManager.playersCollide to off in Main.unity, retune the
NetworkSimulator preset reference, and pick up the ConversionStatue
prefab's regenerated GlobalObjectIdHash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 11:18:10 +02:00
1 parent 414beaa403
commit 65bd6f8efc
2 files changed
+4 -3

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@@ -18,7 +18,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1557561356852236266, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
propertyPath: GlobalObjectIdHash
value: 954485490
value: 13728293
objectReference: {fileID: 0}
- target: {fileID: 1765171223029840803, guid: 97017ed3bb40aff4e885440d9a7336ee, type: 3}
propertyPath: m_Enabled