Authoring: default players-collide off, sim preset, statue prefab hash

Set GameModeManager.playersCollide to off in Main.unity, retune the
NetworkSimulator preset reference, and pick up the ConversionStatue
prefab's regenerated GlobalObjectIdHash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-06 11:18:10 +02:00
1 parent 414beaa403
commit 65bd6f8efc
2 files changed
+4 -3

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+3 -2
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@@ -813,7 +813,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Unity.Multiplayer.Tools.NetworkSimulator.Runtime::Unity.Multiplayer.Tools.NetworkSimulator.Runtime.NetworkSimulator
m_PresetAsset: {fileID: 0}
m_PresetReference:
rid: 4015181309769678917
rid: 4015181309769679101
m_Scenario:
rid: -2
m_IsScenarioSettingsFolded: 0
@@ -823,7 +823,7 @@ MonoBehaviour:
RefIds:
- rid: -2
type: {class: , ns: , asm: }
- rid: 4015181309769678917
- rid: 4015181309769679101
type: {class: NetworkSimulatorPreset, ns: Unity.Multiplayer.Tools.NetworkSimulator.Runtime, asm: Unity.Multiplayer.Tools.NetworkSimulator.Runtime}
data:
<Name>k__BackingField: 'Mobile 2G [CDMA & GSM, ''00]'
@@ -4959,6 +4959,7 @@ MonoBehaviour:
firstPerson: {fileID: 582951480}
switchKey: 3
startModeIndex: 0
playersCollide: 0
--- !u!4 &1516578028
Transform:
m_ObjectHideFlags: 0