FurShell material: serialize new scale/X-ray properties
Material now stores the shader's new _FurObjScale/_FurScaleInfluence and X-ray glow properties (template defaults; FurShellRenderer remains the single source of truth and overrides them live from the painter). Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -36,6 +36,8 @@ Material:
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- _Curvature: 0.25
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- _Density: 250
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- _DirRandomness: 0.3
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- _FurObjScale: 1
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- _FurScaleInfluence: 0.5
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- _FurSoftness: 0.5
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- _FurThreshold: 0
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- _RimPower: 3
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@@ -53,9 +55,14 @@ Material:
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- _WindFrequency: 1
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- _WindSpeed: 2
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- _WindStrength: 0.1
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- _XRayFurStrength: 0.2
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- _XRayPulseShape: 5
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- _XRayPulseSpeed: 5
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- _XRayPulseStrength: 1
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m_Colors:
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- _BaseColor: {r: 0.41999996, g: 0.31999996, b: 0.19999996, a: 1}
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- _TipColor: {r: 0.62, g: 0.52, b: 0.35999998, a: 1}
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- _WindDirection: {r: 1, g: 0, b: 0, a: 0}
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- _XRayColor: {r: 18.379171, g: 0.18941379, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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