Wire HUD layout prefab into scene and tune brush defaults
Assign the baked PaintHudPanel prefab to the scene PaintHud, lower the emission intensity and brush size defaults, and adjust camera and hand rest positions. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -705,7 +705,7 @@ Transform:
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m_GameObject: {fileID: 172071430}
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serializedVersion: 2
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m_LocalRotation: {x: 0.1305262, y: -2.9837799e-12, z: 3.8899596e-13, w: 0.9914449}
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m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663}
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m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1069,7 +1069,7 @@ Transform:
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m_GameObject: {fileID: 330585543}
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serializedVersion: 2
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m_LocalRotation: {x: 0.1305262, y: -2.9842923e-12, z: 3.928896e-13, w: 0.9914449}
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m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663}
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m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -1422,8 +1422,8 @@ MonoBehaviour:
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smoothness: 1
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occlusion: 1
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emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
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emissionIntensity: 200
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brushSize: 100
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emissionIntensity: 20
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brushSize: 50
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brushMasks:
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- {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
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@@ -3037,7 +3037,7 @@ Transform:
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m_GameObject: {fileID: 1774267801}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: 0}
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m_LocalPosition: {x: 0, y: 0.75, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -3527,6 +3527,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::PaintHud
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modeManager: {fileID: 0}
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painter: {fileID: 0}
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layoutPrefab: {fileID: 3563111358790320208, guid: fa9dc2ea9e2c9ac4f815f666014804c8, type: 3}
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--- !u!4 &2025317892
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Transform:
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m_ObjectHideFlags: 0
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