Wire HUD layout prefab into scene and tune brush defaults

Assign the baked PaintHudPanel prefab to the scene PaintHud, lower the
emission intensity and brush size defaults, and adjust camera and hand
rest positions.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-06-24 12:35:41 +02:00
1 parent ace1f949dc
commit a49358e926
1 file changed
+6 -5
+6 -5
View File
@@ -705,7 +705,7 @@ Transform:
m_GameObject: {fileID: 172071430}
serializedVersion: 2
m_LocalRotation: {x: 0.1305262, y: -2.9837799e-12, z: 3.8899596e-13, w: 0.9914449}
m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663}
m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1069,7 +1069,7 @@ Transform:
m_GameObject: {fileID: 330585543}
serializedVersion: 2
m_LocalRotation: {x: 0.1305262, y: -2.9842923e-12, z: 3.928896e-13, w: 0.9914449}
m_LocalPosition: {x: 0, y: 2.1646857, z: -4.3466663}
m_LocalPosition: {x: 0, y: 1.9146858, z: -4.3466663}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -1422,8 +1422,8 @@ MonoBehaviour:
smoothness: 1
occlusion: 1
emissionColor: {r: 1, g: 0.6, b: 0, a: 1}
emissionIntensity: 200
brushSize: 100
emissionIntensity: 20
brushSize: 50
brushMasks:
- {fileID: 10300, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
@@ -3037,7 +3037,7 @@ Transform:
m_GameObject: {fileID: 1774267801}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: 0}
m_LocalPosition: {x: 0, y: 0.75, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -3527,6 +3527,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::PaintHud
modeManager: {fileID: 0}
painter: {fileID: 0}
layoutPrefab: {fileID: 3563111358790320208, guid: fa9dc2ea9e2c9ac4f815f666014804c8, type: 3}
--- !u!4 &2025317892
Transform:
m_ObjectHideFlags: 0