3 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 21fecdd569 FurShell authoring: drop orphaned scale-influence prop, tune fur X-ray
FurShell.mat: remove the now-orphaned _FurScaleInfluence serialization.
Player.prefab: _xrayFurStrength tuned to ~0 (fur X-ray glow off).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 17:31:09 +02:00
adminandClaude 95a8cdce52 FurShell material: serialize new scale/X-ray properties
Material now stores the shader's new _FurObjScale/_FurScaleInfluence and
X-ray glow properties (template defaults; FurShellRenderer remains the
single source of truth and overrides them live from the painter).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-07-06 16:33:32 +02:00
adminandClaude Opus 4.8 5b95cb7f56 Authoring: Main scene, HUD panel, move FurShell material to Assets/Materials
- Main.unity + PaintHudPanel.prefab: fur/paint HUD authoring updates.
- Rename FurShell_Test.mat -> Materials/FurShell.mat (same GUID).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 12:08:58 +02:00