Main.unity: radarPingInterval 30->10, radarPingLifetime 3->2, Sim-Preset, Radar-Fade-Defaults (fadeInSpeed 5, fadeOutSpeed 3, hiddenScale 0.8). Radar.mat: Basis-Alpha 0.443->0.427. ConversionStatue/Hider.prefab: regenerierter GlobalObjectIdHash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Set GameModeManager.playersCollide to off in Main.unity, retune the NetworkSimulator preset reference, and pick up the ConversionStatue prefab's regenerated GlobalObjectIdHash. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ConversionStatue.prefab: Hider variant stripped of player-only components (NetworkPlayerSetup, PlayerAnimationSync, ConcealmentMeter, PlayerScaler), controllers disabled, MatchStatue added. - DefaultNetworkPrefabs.asset: register the statue prefab. - Main.unity: wire MatchManager.statuePrefab. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>