Commit Graph
10 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 9d17baee85 Authoring: T-Pose (Anim/Pose-Asset), Pose-Icons neu gerendert, Szenen
Neue T-Pose (Paintman-TPose.anim, Pose_TPose.asset, Icon_pose_tpose),
UMotion-Projekt erweitert, alle Pose-Icons neu gerendert; dazu Szenen-
Churn (Main, The Room, Pose Icon) und ProBuilder-Settings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:11:47 +02:00
adminandClaude Opus 4.8 c637c566ce Add concealment colliders for The Room light/shelf props
Generate concealment colliders for Big_Light_01, Kallax_Chest and
Kragsta_Tall in The Room; wire the Big_Light_01 prefab and scene
references. Includes incidental ProBuilder settings churn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 23:00:11 +02:00
adminandClaude Opus 4.8 b2f602589e Content/authoring: concealment colliders, scene + material tweaks, ignore third-party asset packs
- Generated concealment colliders for The Room (Fortuny ON base/top)
- Main + The Room scene edits, Wall_White material variants
- ProjectSettings churn (PackageManager, ProBuilder settings)
- .gitignore: exclude imported Allsky / ArchVizPRO Vol.6 / Isle of Assets packs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 09:17:39 +02:00
adminandClaude Opus 4.8 53412a6fb7 Map: further The Room geometry edits (ProBuilder)
Additional ProBuilder mesh work in The Room plus updated ProBuilder shape/select editor settings (Plane shape defaults).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 22:37:22 +02:00
adminandClaude Opus 4.8 8ae499d899 Map: expand The Room level geometry (ProBuilder)
Add World Border material, ProBuilder mesh data and updated ProBuilder settings.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 19:49:23 +02:00
adminandClaude Opus 4.8 23b51d07a4 Authoring: radar scene setup, materials, tag + fur/probuilder tweaks
- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera
- Radar tag added (TagManager)
- Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material)
- The Room.unity: fur shader tint/softness tweaks, Target Template disabled
- Player.prefab: xrayFlashBoost/fur field reserialization
- ProBuilder editor prefs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 20:47:13 +02:00
adminandClaude Opus 4.8 d93de6629d Add com.unity.multiplayer.tools 2.2.9 (Network Simulator)
Installs the Multiplayer Tools package to simulate poor network
conditions (delay/jitter/drop) in the editor/dev builds, replacing the
Debug Simulator inspector fields removed in UnityTransport 2.x.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 12:08:51 +02:00
admin e349446fb7 Strip ProBuilder editor scripts on build 2026-06-30 21:47:28 +02:00
admin 70e926bd82 Build out The Room scene with ProBuilder geometry
Author The Room environment and update ProBuilder editor settings used to
build it (cube shape size, select mode, shape builder defaults).
2026-06-28 23:02:36 +02:00
admin 7a1adcf6bb Add ProBuilder package
Add com.unity.probuilder 6.0.9 to the manifest and lockfile, with its
default per-project settings.
2026-06-28 21:39:48 +02:00