admin and Claude Opus 4.8
8f31c07bef
Authoring: Radar-Tuning + Fade-Defaults, Prefab-Hash-Churn
...
Main.unity: radarPingInterval 30->10, radarPingLifetime 3->2, Sim-Preset,
Radar-Fade-Defaults (fadeInSpeed 5, fadeOutSpeed 3, hiddenScale 0.8).
Radar.mat: Basis-Alpha 0.443->0.427.
ConversionStatue/Hider.prefab: regenerierter GlobalObjectIdHash.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-06 12:23:49 +02:00
admin and Claude Opus 4.8
23b51d07a4
Authoring: radar scene setup, materials, tag + fur/probuilder tweaks
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- Main.unity: Radar / Target Template / Point hierarchy under Radar Camera
- Radar tag added (TagManager)
- Radar.mat + RadarPoint.mat (URP Particles/Unlit blip material)
- The Room.unity: fur shader tint/softness tweaks, Target Template disabled
- Player.prefab: xrayFlashBoost/fur field reserialization
- ProBuilder editor prefs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-05 20:47:13 +02:00