Commit Graph
2 Commits
Author SHA1 Message Date
admin 3709bf76db Swap the living-room and shared materials to the new shader
Point the living-room set and the shared materials at the new shader GUID and clear the stale MOTIONVECTORS pass / custom render queue overrides.
2026-06-30 08:42:02 +02:00
admin 4da2e3a70c Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across
scenes: Lobby gets lower ambient/reflection intensity, softer shadow
strength and a baked lighting data asset; Main and Test Map drop their
lighting data/settings links. Replace the living-room Glass materials with
reworked versions under Assets/Materials, update BrightDaySettings, and set
hunterCount to 0 in Main.
2026-06-29 16:24:12 +02:00