Commit Graph
4 Commits
Author SHA1 Message Date
admin 4da2e3a70c Update scenes, lighting and glass materials
Heavy authoring pass on The Room scene plus lighting/render tuning across
scenes: Lobby gets lower ambient/reflection intensity, softer shadow
strength and a baked lighting data asset; Main and Test Map drop their
lighting data/settings links. Replace the living-room Glass materials with
reworked versions under Assets/Materials, update BrightDaySettings, and set
hunterCount to 0 in Main.
2026-06-29 16:24:12 +02:00
admin d62eddc518 Update Demo Materials 2026-06-25 05:17:42 +02:00
adminandClaude Opus 4.8 9dab4a742e Fix cylinder wall-climb strafe lock and add terrain pipette support
- PlayerCharacterController: latch the wall-strafe sign once at strafe
  start instead of re-deriving it from the camera every frame, which
  flipped at the 90-degree point while circling a cylinder and caused a
  back-and-forth lock. Flat walls stay bit-identical; reset on enter/exit.
- MeshPainter.Pick: dispatch terrain hits to a splat-layer blend (full
  PBR channels), terrain trees / grass / sky to rendered screen-color,
  keeping texel-accurate picks for the paint mesh and foreign materials.
- Includes Unity auto-reserialization of SampleScene and three Supercyan
  pack assets (URP material upgrades, skybox/lighting) from the import.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 22:33:29 +02:00
adminandClaude Opus 4.8 85bd7c7791 Import Supercyan Free Forest Sample asset pack
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 21:50:32 +02:00