Commit Graph
1 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 abfb183c77 Keep _EMISSION/_METALLICSPECGLOSSMAP/_OCCLUSIONMAP shader variants alive in builds
Add a Resources material that sets all three PBR shader_feature keywords so
core build stripping retains the URP/Lit variants the runtime mesh painter
enables on the fly. Fixes metallic/smoothness/occlusion rendering as constant
in player builds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 13:15:34 +02:00